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#include <stdlib.h>
#include <stdio.h>
#include <SDL/SDL.h>
#include <SDL/SDL_ttf.h>
#include <string.h>

#include "constantes.h"

#include "players.h"
#include "entry.h"

#include "rpg.h"

static void blit_chr_infos(SURFACES *surfaces, struct character_t *chr)
{
    SDL_Color fg={132,215,107,0},bg={100,0,0,0};
    char string[256];

    SDL_Surface *surf_hp;
    SDL_Surface *surf_mp;

    sprintf(string, "PV %d/%d ", chr->hp, chr->max_hp);
    surf_hp = TTF_RenderText_Shaded(rpg_g.font, string, fg, bg);
    sprintf(string, "PM %d/%d ", chr->mp, chr->max_mp);
    surf_mp = TTF_RenderText_Shaded(rpg_g.font, string, fg, bg);

    chr->pos_hp.x = chr->pos.x + chr->def_surf->w / 2 - surf_hp->w / 2;
    chr->pos_mp.x = chr->pos.x + chr->def_surf->w / 2 - surf_mp->w / 2;
    chr->pos_hp.y = chr->pos.y + chr->def_surf->h - surf_hp->h - surf_mp->h;
    chr->pos_mp.y = chr->pos_hp.y + surf_mp->h;

    SDL_BlitSurface(surf_hp, NULL, surfaces->Pecran, &chr->pos_hp);
    SDL_BlitSurface(surf_mp, NULL, surfaces->Pecran, &chr->pos_mp);

    chr->pos_hp.w = surf_hp->w;
    chr->pos_hp.h = surf_hp->h;
    chr->pos_mp.w = surf_mp->w;
    chr->pos_mp.h = surf_mp->h;

    SDL_FreeSurface(surf_hp);
    SDL_FreeSurface(surf_mp);
}

void blit_character(SURFACES *surfaces, struct character_t *chr)
{
    SDL_BlitSurface(chr->surf, NULL, surfaces->Pecran, &chr->pos);

    if (!chr->alive) {
        SDL_Rect pos_dead;

        pos_dead.x = chr->pos.x + chr->surf->w / 2 - surfaces->Pmort->w / 2;
        pos_dead.y = chr->pos.y + chr->surf->h / 2 - surfaces->Pmort->h / 2;

        SDL_BlitSurface(surfaces->Pmort, NULL, surfaces->Pecran, &pos_dead);
    }
    blit_chr_infos(surfaces, chr);
}

void blit_team(SURFACES *surfaces, struct team_t *team)
{
    for (int i = 0; i < team->chr_cnt; i++) {
        blit_character(surfaces, &team->chrs[i]);
    }
}

static void blit_character_affinities(SURFACES *surfaces, POSITIONS *positions, const struct character_t *chr)
{
    static const enum affinity_t affinities[] = {
        AFFINITY_SENSITIVE,
        AFFINITY_RESISTANCE,
        AFFINITY_INVULNERABILITY,
        AFFINITY_ABSORPTION,
    };

    for (int i = 0; i < countof(affinities); ++i) {
        for (enum element_t elmt = 0; elmt < ELEMENT_COUNT; ++elmt) {
            if (chr->affinities[elmt] == affinities[i]) {
                SDL_BlitSurface (surfaces->Pactive,NULL,surfaces->Pecran,&positions->Vpositionactivedesactive[i * ELEMENT_COUNT + elmt]);
            } else {
                SDL_BlitSurface (surfaces->Pdesactive,NULL,surfaces->Pecran,&positions->Vpositionactivedesactive[i * ELEMENT_COUNT + elmt]);
            }
        }
    }
}

static
void Fblitterpvcible (SURFACES *surfaces,POSITIONS *positions, const struct character_t *chr)
{
    SDL_Color couleur = {132,215,107,0};
    char chaine[50];
    SDL_Surface *surf;

    sprintf (chaine,"%d/%d", chr->hp, chr->max_hp);
    surf = TTF_RenderText_Blended(rpg_g.font, chaine, couleur);
    SDL_BlitSurface(surf, NULL, surfaces->screen, &positions->Vpositionpvcible);

    SDL_FreeSurface(surf);
}

static
void Fblitterpmcible (SURFACES *surfaces,POSITIONS *positions, const struct character_t *chr)
{
    SDL_Color couleur = {132,215,107,0};
    char chaine[50];
    SDL_Surface *surf;

    sprintf (chaine,"%d/%d", chr->mp, chr->max_mp);
    surf = TTF_RenderText_Blended(rpg_g.font, chaine, couleur);
    SDL_BlitSurface(surf, NULL, surfaces->screen, &positions->Vpositionpmcible);

    SDL_FreeSurface(surf);
}

static void display_target_infos(SURFACES *surfaces, POSITIONS *positions, struct target_t *target)
{
    SDL_Color color = {0x8a, 0x00, 0x00, 0x00};
    SDL_Surface *surf_name;
    SDL_Rect pos_name;;

    /* display the information frame */
    SDL_BlitSurface(surfaces->Pcadrecible, NULL, surfaces->Pecran, &positions->Vpositioncadrecible);

    if (target->is_chr) {
        /* display the name of the character */
        surf_name = TTF_RenderText_Blended(rpg_g.font, target->chr->name, color);

        /* display the affinities of the character */
        blit_character_affinities(surfaces, positions, target->chr);

        /* display its HP / MP */
        Fblitterpvcible (surfaces,positions, target->chr);
        Fblitterpmcible (surfaces,positions, target->chr);
    } else {
        surf_name = TTF_RenderText_Blended(rpg_g.font, target->team->name, color);
    }

    pos_name.x = positions->Vpositioncadrecible.x + surfaces->Pcadrecible->w / 2 - surf_name->w / 2;
    pos_name.y = positions->Vpositioncadrecible.y + 10;

    SDL_BlitSurface(surf_name, NULL, surfaces->Pecran, &pos_name);

    SDL_FreeSurface(surf_name);
}

void update_selected_target(SURFACES *surfaces, POSITIONS *positions, struct target_t *target)
{
    /* clear cursor */
    SDL_BlitSurface(surfaces->Pfondjeu, &positions->last_cursor, surfaces->Pecran, &positions->last_cursor);

    if (target == NULL) {
        /* clear the target informations frame */
        SDL_BlitSurface(surfaces->Pfondjeu, &positions->Vpositioncadrecible, surfaces->Pecran, &positions->Vpositioncadrecible);
    } else {
        /* display the new cursor */
        if (target->is_chr) {
            positions->last_cursor.x = target->chr->pos_curs.x;
            positions->last_cursor.y = target->chr->pos_curs.y;

            positions->last_cursor.w = target->chr->curs->w;
            positions->last_cursor.h = target->chr->curs->h;

            SDL_BlitSurface(target->chr->curs, NULL, surfaces->Pecran, &target->chr->pos_curs);

        } else {
            for (int i = 0; i < target->team->chr_cnt; ++i) {
                struct character_t *chr = &target->team->chrs[i];

                positions->last_cursor.x = chr->pos_curs.x;
                positions->last_cursor.y = chr->pos_curs.y;

                positions->last_cursor.w = chr->curs->w;
                positions->last_cursor.h = chr->curs->h;

                SDL_BlitSurface(chr->curs, NULL, surfaces->Pecran, &chr->pos_curs);
            }
        }

        display_target_infos(surfaces, positions, target);
    }
}

void update_list_entries(SURFACES *surfaces, POSITIONS *positions, const struct entry_t *entries, int cnt, int selected)
{
    SDL_Color color = {0, 0, 0, 0};
    SDL_Surface *surf;
    int off;

    if (selected == -1) {
        SDL_BlitSurface(surfaces->Pfondjeu, &positions->Vpositioncadreactions, surfaces->Pecran, &positions->Vpositioncadreactions);
        SDL_Flip(surfaces->Pecran);
        return;
    }

    SDL_BlitSurface(surfaces->Pcadreactions, NULL, surfaces->Pecran, &positions->Vpositioncadreactions);

    off = selected / 3 * 3;
    /* display at most three actions */
    for (int i = 0; i < 3; ++i) {
        const char *string;
        char buffer[256];

        if (off + i >= cnt) {
            SDL_BlitSurface(surfaces->Pactiondesactivee, NULL, surfaces->Pecran, &positions->Vpositionactionselectionnee[i]);
            continue;
        }

        /* if the current entry is the selected one */
        if (selected == off + i) {
            SDL_BlitSurface(surfaces->Pactionselectionnee, NULL, surfaces->Pecran, &positions->Vpositionactionselectionnee[i]);
        }

        if (entries[off + i].children_cnt) {
            snprintf(buffer, sizeof(buffer), "+ %s", entries[off + i].name);
            string = buffer;
        } else {
            string = entries[off + i].name;
        }

        surf = TTF_RenderText_Blended(rpg_g.font, string, color);

        SDL_BlitSurface(surf, NULL, surfaces->Pecran, &positions->Vpositionnomactions[i]);

        SDL_FreeSurface(surf);
    }

    SDL_Flip(surfaces->Pecran);
}

void display_incr(SURFACES *surfaces, POSITIONS *positions, struct character_t *target, unsigned int incr, SDL_Color color)
{
    char string[256];
    SDL_Surface *surf;

    sprintf(string, "%d", incr);

    surf = TTF_RenderText_Blended(rpg_g.font, string, color);

    blit_character(surfaces, target);
    SDL_BlitSurface(surf, NULL, surfaces->Pecran, &target->pos_curs);

    positions->Vpositiondegats.x = target->pos_curs.x;
    positions->Vpositiondegats.y = target->pos_curs.y;
    positions->Vpositiondegats.w = surf->w;
    positions->Vpositiondegats.h = surf->h;

    SDL_FreeSurface(surf);
}