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#ifndef CONSTANTES_H
#define CONSTANTES_H
#define JOUER 0
#define OPTIONS 1
#define QUITTER 2
enum character_class_t {
CLASS_INVAL = -1,
CLASS_PALADIN,
CLASS_PRIEST,
CLASS_THIEF,
/* XXX add new ally classes here
* ->
*/
CLASS_ALLY_CNT,
CLASS_WARRIOR_GOBELIN = CLASS_ALLY_CNT,
/* XXX add new enemy classes here
* ->
*/
CLASS_CNT,
CLASS_ENEMY_CNT = CLASS_CNT - CLASS_ALLY_CNT,
};
#define MORT 0
enum element_t {
ELEMENT_FIRE,
ELEMENT_ICE,
ELEMENT_WATER,
ELEMENT_THUNDER,
ELEMENT_COUNT,
ELEMENT_NONE = ELEMENT_COUNT,
};
enum affinity_t {
AFFINITY_ABSORPTION,
AFFINITY_INVULNERABILITY,
AFFINITY_RESISTANCE,
AFFINITY_NONE,
AFFINITY_SENSITIVE,
AFFINITY_COUNT,
};
#define POTION 0
#define ETHER 1
#define POTIONPLUS 2
#define ETHERPLUS 3
#define ALLIE 1
#define ENNEMI 0
enum damages_type_t {
DAMAGES_PHYSICAL,
DAMAGES_MAGICAL,
};
enum action_state_t {
ACTION_PERFORMED,
ACTION_CANCELED,
ACTION_ERROR,
ACTION_COUNT,
};
enum target_type_t {
TARGET_SINGLE_ALLY = 0x1,
TARGET_SINGLE_ENEMY = TARGET_SINGLE_ALLY << 0x1,
TARGET_TEAM_ALLY = TARGET_SINGLE_ENEMY << 0x1,
TARGET_TEAM_ENEMY = TARGET_TEAM_ALLY << 0x1,
TARGET_SELF = TARGET_TEAM_ENEMY << 0x1,
TARGET_ALL = TARGET_SELF << 0x1,
TARGET_SINGLE = TARGET_SINGLE_ALLY | TARGET_SINGLE_ENEMY,
TARGET_TEAM = TARGET_TEAM_ALLY | TARGET_TEAM_ENEMY,
};
//map
#define SOL 0
#define MUR 1
#define COFFRE 2
#define GUS 3
#define countof(_array) ((int)(sizeof((_array)) / sizeof((_array)[0])))
#include <stdbool.h>
#define inverse_boolean(_b) ((_b) = (((_b)) ? false : true))
#endif
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