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#ifndef ENTRY_H
#define ENTRY_H
#include "structures.h"
#include "players.h"
struct entry_t {
/* displayed name */
char *name;
int children_cnt;
union {
struct entry_t *children;
struct {
void *data;
enum action_state_t (*f)(SURFACES *, POSITIONS *, struct team_t *, struct team_t *, void *data);
};
};
};
struct action_params_t {
SURFACES *surfaces;
POSITIONS *positions;
struct team_t *t1;
struct team_t *t2;
};
#endif /* ENTRY_H */
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