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#ifndef ENTRY_H
#define ENTRY_H

#include "structures.h"
#include "players.h"

struct entry_t {
    /* displayed name */
    char *name;
    int children_cnt;

    union {
        struct entry_t *children;

        struct {
            void *data;
            enum action_state_t (*f)(SURFACES *, POSITIONS *, struct team_t *, struct team_t *, void *data);
        };
    };
};

struct action_params_t {
    SURFACES *surfaces;
    POSITIONS *positions;

    struct team_t *t1;
    struct team_t *t2;
};

#endif /* ENTRY_H */