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#ifndef ENTRY_H
#define ENTRY_H

#include "structures.h"
#include "players.h"
#include "target.h"

struct entry_t {
    /* displayed name */
    char *name;
    int children_cnt;

    union {
        struct entry_t *children;

        struct {
            void *data;
            void (*f)(SURFACES *, POSITIONS *, struct character_t *, struct target_t *, void *data);

            enum target_type_t target;
        } action;
    };
};

struct action_params_t {
    SURFACES *surfaces;
    POSITIONS *positions;

    struct team_t *t1;
    struct team_t *t2;

    struct character_t *src;
};

#endif /* ENTRY_H */