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#include "players.h"

struct stats_base_class_t base_stats_g[CLASS_CNT] = {
    [CLASS_PALADIN] = {
        .hp = 1500,
        .mp = 40,
        .strength = 20,
        .magic = 5,
        .defense = 15,
        .spirit = 15,
    }, [CLASS_PRIEST] = {
        .hp = 1000,
        .mp = 60,
        .strength = 5,
        .magic = 20,
        .defense = 10,
        .spirit = 20,
    }, [CLASS_THIEF] = {
        .hp = 1250,
        .mp = 40,
        .strength = 14,
        .magic = 11,
        .defense = 15,
        .spirit = 15,
    }, [CLASS_WARRIOR_GOBELIN] = {
        .hp = 1000,
        .mp = 0,
        .strength = 15,
        .magic = 0,
        .defense = 10,
    },
};