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#ifndef PRIV_ENTRIES_H
#define PRIV_ENTRIES_H
#include "prototypes.h"
#include "entry.h"
/* TODO general make difference between action / action + and action x */
struct entry_t white_magic_entries[] = {
{
.name = "Cure",
.children_cnt = 0,
.f = Fattaquer,
.data = NULL,
}, {
.name = "Cure +",
.children_cnt = 0,
.f = Fattaquer,
.data = NULL,
},
};
struct entry_t black_magic_entries[] = {
{
.name = "Fire",
.children_cnt = 0,
.f = Fmagieelement,
.data = (enum element_t []) { ELEMENT_FIRE },
}, {
.name = "Fire +",
.children_cnt = 0,
.f = Fmagieelement,
.data = (enum element_t []) { ELEMENT_FIRE },
}, {
.name = "Fire x",
.children_cnt = 0,
.f = Fmagieelement,
.data = (enum element_t []) { ELEMENT_FIRE },
}, {
.name = "Ice -",
.children_cnt = 0,
.f = Fmagieelement,
.data = (enum element_t []) { ELEMENT_ICE },
}, {
.name = "Ice +",
.children_cnt = 0,
.f = Fmagieelement,
.data = (enum element_t []) { ELEMENT_ICE },
}, {
.name = "Ice x",
.children_cnt = 0,
.f = Fmagieelement,
.data = (enum element_t []) { ELEMENT_ICE },
}, {
.name = "Thunder",
.children_cnt = 0,
.f = Fmagieelement,
.data = (enum element_t []) { ELEMENT_THUNDER },
}, {
.name = "Thunder +",
.children_cnt = 0,
.f = Fmagieelement,
.data = (enum element_t []) { ELEMENT_THUNDER },
}, {
.name = "Thunder x",
.children_cnt = 0,
.f = Fmagieelement,
.data = (enum element_t []) { ELEMENT_THUNDER },
}, {
.name = "Water",
.children_cnt = 0,
.f = Fmagieelement,
.data = (enum element_t []) { ELEMENT_WATER },
}, {
.name = "Water + ",
.children_cnt = 0,
.f = Fmagieelement,
.data = (enum element_t []) { ELEMENT_WATER },
}, {
.name = "Water x",
.children_cnt = 0,
.f = Fmagieelement,
.data = (enum element_t []) { ELEMENT_WATER },
}, {
.name = "Choc",
.children_cnt = 0,
.f = Fmagieelement,
.data = (enum element_t []) { ELEMENT_NONE },
},
};
struct entry_t object_entries[] = {
{
.name = "Potion",
.children_cnt = 0,
.f = Fpotion,
.data = (int []) { POTION },
}, {
.name = "Potion +",
.children_cnt = 0,
.f = Fpotion,
.data = (int []) { POTIONPLUS },
}, {
.name = "Ether",
.children_cnt = 0,
.f = Fether,
.data = (int []) { ETHER },
}, {
.name = "Ether + ",
.children_cnt = 0,
.f = Fether,
.data = (int []) { ETHERPLUS },
},
};
struct entry_t action_entries_g[] = {
{
.name = "Attack",
.children_cnt = 0,
.f = Fattaquer,
.data = NULL,
}, {
.name = "White Magic",
.children = white_magic_entries,
.children_cnt = countof(white_magic_entries),
}, {
.name = "Black Magic",
.children = black_magic_entries,
.children_cnt = countof(black_magic_entries),
}, {
.name = "Use",
.children = object_entries,
.children_cnt = countof(object_entries),
},
};
#endif /* PRIV_ENTRIES_H */
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