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#ifndef RPG_H
#define RPG_H

#include <SDL/SDL.h>
#include <SDL/SDL_ttf.h>

#include "structures.h"

struct rpg_t {
    SDL_Surface *screen;

    TTF_Font *font;

    /* XXX those are deprecated */
    SURFACES surfaces;
    POSITIONS positions;
};

extern struct rpg_t rpg_g;

#endif /* RPG_H */