/* ** pixel.c for in /home/gayot_o/prog/lib/sdl-digit ** ** Made by olivier gayot ** Login ** ** Started on Mon Apr 23 08:13:46 2012 olivier gayot ** Last update Mon Apr 23 08:13:46 2012 olivier gayot */ #include "sdl_digit.h" void set_pixel_color(SDL_Surface *surf, int x, int y, Uint32 color) { char *address = surf->pixels; union_ cast_; if (x >= surf->w || y >= surf->h || x < 0 || y < 0) return; address += surf->pitch * y; address += x * surf->format->BytesPerPixel; switch (surf->format->BitsPerPixel) { case 32: cast_.int_ = (Uint32 *)address; *cast_.int_ = color; break; case 24: cast_.int_ = (Uint32 *)address; *cast_.int_ = color; break; case 16: cast_.short_ = (Uint16 *)address; *cast_.short_ = color; break; case 8: cast_.char_ = (Uint8 *)address; *cast_.char_ = color; break; default: return; break; } } Uint32 get_pixel_color(SDL_Surface *surf, int x, int y) { char *address = surf->pixels; if (x >= surf->w || y >= surf->h || x < 0 || y < 0) return 0; address += surf->pitch * y; address += x * surf->format->BytesPerPixel; switch (surf->format->BitsPerPixel) { case 32: return ((Uint32)*((Uint32 *)address)); break; case 24: return ((Uint32)*((Uint32 *)address)); break; case 16: return ((Uint32)*((Uint16 *)address)); break; case 8: return ((Uint32)*((Uint8 *)address)); break; default: return ((Uint32)0); break; } }