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authorOlivier Gayot <olivier.gayot@sigexec.com>2020-05-15 01:15:19 +0200
committerOlivier Gayot <olivier.gayot@sigexec.com>2020-05-15 02:47:20 +0200
commiteeb1aa3d0819921f7935dd73b307d69847ba779d (patch)
treeb2b849a833feadc04aa2762f974d88ff370cf74b
parent1d59a8683fa5847ccdd40b65c7bfdce5073b6a25 (diff)
Use enumerate(...) instead of range(len(...))
Signed-off-by: Olivier Gayot <olivier.gayot@sigexec.com>
-rw-r--r--swiftstory/Game.py4
1 files changed, 2 insertions, 2 deletions
diff --git a/swiftstory/Game.py b/swiftstory/Game.py
index ee1fd86..e80b7b2 100644
--- a/swiftstory/Game.py
+++ b/swiftstory/Game.py
@@ -14,8 +14,8 @@ class Game:
self.white_desc = white_desc
self.black_desc = black_desc
- white_pick = [i for i in range(len(self.white_desc))]
- black_pick = [i for i in range(len(self.black_desc))]
+ white_pick = [i for i, _ in enumerate(self.white_desc)]
+ black_pick = [i for i, _ in enumerate(self.black_desc)]
self.state = self.WAITING_NEW_JUDGE