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authorOlivier Gayot <duskcoder@gmail.com>2015-06-14 22:31:48 +0100
committerOlivier Gayot <duskcoder@gmail.com>2015-06-14 22:37:40 +0100
commit0fb08748e5285e5d4adc6135eec8889887a63299 (patch)
tree3a82c2899f33a8d4234b07799cff00865c8e141c /CAO
parentad12c67adcc8e3c0f29814b1b95959ac4b9f4a4d (diff)
use a python package instead of just modules
The package is contained in the CAO/ folder. server.py is still at the root of the repository though. Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
Diffstat (limited to 'CAO')
-rw-r--r--CAO/Board.py55
-rw-r--r--CAO/Cards.py13
-rw-r--r--CAO/Client.py73
-rw-r--r--CAO/Game.py206
-rw-r--r--CAO/GameManager.py34
-rw-r--r--CAO/Player.py43
-rw-r--r--CAO/Status.py7
-rw-r--r--CAO/__init__.py0
8 files changed, 431 insertions, 0 deletions
diff --git a/CAO/Board.py b/CAO/Board.py
new file mode 100644
index 0000000..4f4e7c6
--- /dev/null
+++ b/CAO/Board.py
@@ -0,0 +1,55 @@
+import random
+
+class Board():
+ def __init__(self, white_cards, black_cards):
+ self.white_pick = white_cards
+ self.black_pick = black_cards
+
+ self.white_recycled = []
+ self.black_recycled = []
+
+ self.current_black_card = None
+
+ # tupple of cards / player currently being played
+ self.played_cards = []
+
+ random.shuffle(self.white_pick)
+ random.shuffle(self.black_pick)
+
+ def reveal_black_card(self):
+ if not self.black_pick:
+ self.black_pick = self.black_recycle
+
+ random.shuffle(self.black_pick)
+
+ self.black_recycled = []
+
+ card = self.black_pick.pop()
+
+ self.current_black_card = card
+
+ def recycle_black_card(self):
+ self.black_recycled.append(self.current_black_card)
+
+ def pick_white_card(self):
+ if not self.white_pick:
+ self.white_pick = self.white_recycled
+
+ random.shuffle(self.white_pick)
+
+ self.white_recycled = []
+
+ card = self.white_pick.pop()
+
+ return card
+
+ def play_card(self, player, card):
+ self.played_cards.append((card, player))
+
+ def shuffle_played_cards(self):
+ random.shuffle(self.played_cards)
+
+ def recycle_played_cards(self):
+ self.white_recycled += [i[0] for i in self.played_cards]
+
+ self.played_cards = []
diff --git a/CAO/Cards.py b/CAO/Cards.py
new file mode 100644
index 0000000..b796b97
--- /dev/null
+++ b/CAO/Cards.py
@@ -0,0 +1,13 @@
+class Cards():
+ @staticmethod
+ def get_white_cards(lang):
+ ''' Read the file containing the white cards and return a list of cards '''
+ with open('lang/' + lang + '/cards/white') as fd:
+ return [line.strip() for line in fd]
+
+ @staticmethod
+ def get_black_cards(lang):
+ ''' Read the file containing the black cards and return a list of cards '''
+
+ with open('lang/' + lang + '/cards/black') as fd:
+ return [line.strip() for line in fd]
diff --git a/CAO/Client.py b/CAO/Client.py
new file mode 100644
index 0000000..03bb68d
--- /dev/null
+++ b/CAO/Client.py
@@ -0,0 +1,73 @@
+from CAO.Status import cao_error
+from CAO.Game import Game
+
+class Client():
+ def __init__(self, socket, handler, game_manager):
+ self.game = None
+ self.game_manager = game_manager
+
+ self.handler = handler
+ self.socket = socket
+ self.player = None
+
+ def join_game(self, game_name, lang):
+ if self.game is not None:
+ return cao_error('You are already in a game')
+
+ if lang is None:
+ lang = 'en'
+
+ game = self.game_manager.join_game(game_name, lang)
+ # XXX self.game will be assigned by game.try_join()
+
+ if game is None:
+ return cao_error('Invalid language')
+
+ return game.try_join(self)
+
+ def set_game(self, game):
+ self.game = game
+ def set_player(self, player):
+ self.player = player
+
+ def play_white_card(self, card_id):
+ if self.game is None:
+ return cao_error('You have to join a game first')
+ return self.game.try_play_card(self.player, card_id)
+
+ def pick_black_card(self):
+ if self.game is None:
+ return cao_error('You have to join a game first')
+ return self.game.try_become_judge(self.player)
+
+ def collect_cards(self):
+ if self.game is None:
+ cao_error('You have to join a game first')
+ return self.game.try_collect_cards(self.player)
+
+ def designate_card(self, card_id):
+ if self.game is None:
+ return cao_error('You have to join a game first')
+ return self.game.try_designate_card(self.player, card_id)
+
+ def view_player_cards(self):
+ if self.game is None:
+ return cao_error('You have to join a game first')
+ return self.game.try_view_player_cards(self.player)
+
+ def view_played_cards(self):
+ if self.game is None:
+ return cao_error('You have to join a game first')
+ return self.game.try_view_played_cards(self.player)
+
+ def view_black_card(self):
+ if self.game is None:
+ return cao_error('You have to join a game first')
+ return self.game.try_view_black_card(self.player)
+
+ def send_notification(self, message):
+ self.socket.send_message(self.handler, message)
+
+ def disconnect(self):
+ if self.player is not None:
+ self.player.client = None
diff --git a/CAO/Game.py b/CAO/Game.py
new file mode 100644
index 0000000..f4123d4
--- /dev/null
+++ b/CAO/Game.py
@@ -0,0 +1,206 @@
+from CAO.Player import Player
+from CAO.Board import Board
+
+from CAO.Status import cao_error, cao_success
+
+import json
+
+class Game():
+ WAITING_NEW_JUDGE = 0,
+ WAITING_COLLECTION = 1,
+ WAITING_DESIGNATION = 2,
+
+
+ def __init__(self, white_desc, black_desc):
+ self.white_desc = white_desc
+ self.black_desc = black_desc
+
+ white_pick = [i for i in range(len(self.white_desc))]
+ black_pick = [i for i in range(len(self.black_desc))]
+
+ self.state = self.WAITING_NEW_JUDGE
+
+ self.players = []
+
+ self.judge = None
+
+ self.board = Board(white_pick, black_pick)
+
+ def try_join(self, client):
+ if len(self.players) >= 10:
+ return cao_error('too many players in this game')
+
+ cards = []
+
+ try:
+ for i in range(10):
+ cards.append(self.board.pick_white_card())
+ except IndexError:
+ return cao_error('no enough white cards for player')
+
+ player = Player(client)
+
+ for card in cards:
+ player.receive_card(card)
+
+ client.set_player(player)
+ client.set_game(self)
+
+ self.players.append(player)
+
+ for p in self.players:
+ if p is not player:
+ p.send_notification({'op': 'player_joined_game'})
+
+ cards = self.__view_player_cards(player)
+
+ if self.state is self.WAITING_NEW_JUDGE:
+ state = 'waiting_judge'
+ elif self.state is self.WAITING_COLLECTION:
+ state = 'waiting_collection'
+ else:
+ state = 'waiting_designation'
+
+ return cao_success({'cards': cards, 'game_state': state})
+
+
+ def try_become_judge(self, player):
+ if self.state is not self.WAITING_NEW_JUDGE:
+ # TODO what if the judge has quit ?
+ return cao_error('Someone is judge already')
+
+ self.judge = player
+ self.board.reveal_black_card()
+
+ self.state = self.WAITING_COLLECTION
+
+ for p in self.players:
+ if p is not player:
+ p.send_notification({'op': 'judge_designed'})
+
+ return self.try_view_black_card(player)
+
+
+ def try_play_card(self, player, card_id):
+ if self.state is not self.WAITING_COLLECTION:
+ return cao_error('Who asked you to play now ?!')
+
+ if self.judge is player:
+ return cao_error('You\'re the judge, you silly')
+ elif player.get_has_played():
+ return cao_error('You already played, you dumb ass')
+
+ try:
+ card = player.pop_card(card_id)
+ except IndexError:
+ return cao_error('Invalid card id')
+
+ player.set_has_played()
+
+ self.board.play_card(player, card)
+
+ self.judge.send_notification({'op': 'card_played'})
+
+ return cao_success({'card_id': card_id})
+
+
+ def try_collect_cards(self, player):
+ if self.state is not self.WAITING_COLLECTION:
+ return cao_error('Do you think it\'s the moment for colletion !?')
+
+ if self.judge is not player:
+ return cao_error('You\'re not the judge, you fool!')
+
+ self.board.shuffle_played_cards()
+
+ # we prevent the others to play
+ self.state = self.WAITING_DESIGNATION
+
+ for p in self.players:
+ if p is not player:
+ p.send_notification({'op': 'cards_collected'})
+
+ return self.try_view_played_cards(player)
+
+
+ def try_designate_card(self, player, card_id):
+ if self.state is not self.WAITING_DESIGNATION:
+ return cao_error('Not now, moron !')
+
+ if self.judge is not player:
+ return cao_error('Who do you think you are !?')
+
+ if card_id is None and len(self.board.played_cards) > 0:
+ return cao_error('There are cards on the board, pick one !')
+
+ if card_id is not None or len(self.board.played_cards) > 0:
+ # if there are cards on the board
+ # TODO check exception
+ try:
+ card, winner = self.board.played_cards[card_id]
+ except IndexError:
+ return cao_error('Invalid card')
+
+ winner.inc_score()
+
+ # put the cards back in the deck
+ self.board.recycle_played_cards()
+
+ # reset the state of the players
+ for p in self.players:
+ if p.get_has_played:
+ idx = p.receive_card(self.board.pick_white_card())
+ card_idx = p.cards[idx]
+ card_desc = self.white_desc[card_idx]
+
+ p.send_notification({
+ 'op': 'received_card',
+ 'content': {
+ 'card': {
+ 'id': idx,
+ 'desc': card_desc,
+ },
+ },
+ })
+ p.set_has_played(False)
+
+ self.board.recycle_black_card()
+ self.judge = None # useful or not ...
+
+ for p in self.players:
+ if p is not player:
+ p.send_notification({'op': 'judge_needed'})
+
+ self.state = self.WAITING_NEW_JUDGE
+
+ return cao_success(None)
+
+ def __view_player_cards(self, player):
+ cards = []
+
+ for card in player.cards:
+ cards.append((card, self.white_desc[player.cards[card]]))
+
+ return cards
+
+ def try_view_player_cards(self, player):
+ return cao_success(self.__view_player_cards(player))
+
+ def try_view_played_cards(self, player):
+ if self.state is not self.WAITING_DESIGNATION:
+ return cao_error('Not now, moron !')
+
+ cards = []
+
+ for card, unused in self.board.played_cards:
+ cards.append(self.white_desc[card])
+
+ return cao_success(cards)
+
+ def try_view_black_card(self, player):
+ card = self.board.current_black_card
+
+ if card is not None:
+ return cao_success(self.black_desc[card])
+
+ return cao_error('The black card has not been revealed yet')
diff --git a/CAO/GameManager.py b/CAO/GameManager.py
new file mode 100644
index 0000000..5600f1e
--- /dev/null
+++ b/CAO/GameManager.py
@@ -0,0 +1,34 @@
+from CAO.Game import Game
+from CAO.Cards import Cards
+
+import os
+
+class GameManager():
+ def __init__(self):
+ self.langs = {}
+
+ for filename in next(os.walk('lang'))[1]:
+ self.langs[filename] = {}
+
+ for lang in self.langs:
+ self.langs[lang]['black_cards'] = Cards.get_black_cards(lang)
+ self.langs[lang]['white_cards'] = Cards.get_white_cards(lang)
+
+ self.langs[lang]['games'] = {}
+
+ def join_game(self, game_name, lang):
+ if self.langs.get(lang) is None:
+ return None
+
+ games = self.langs[lang]['games']
+ black_cards = self.langs[lang]['black_cards']
+ white_cards = self.langs[lang]['white_cards']
+
+ game = games.get(game_name)
+
+ if game is None:
+ print('Starting new game')
+
+ game = games[game_name] = Game(white_cards, black_cards)
+
+ return game
diff --git a/CAO/Player.py b/CAO/Player.py
new file mode 100644
index 0000000..cc64d17
--- /dev/null
+++ b/CAO/Player.py
@@ -0,0 +1,43 @@
+import json
+
+class Player():
+ def __init__(self, client):
+ self.cards = {}
+ self.next_idx = 0
+
+ self.client = client
+
+ self.score = 0
+
+ self.has_played = False
+
+ self.name = 'default'
+
+ def pop_card(self, card_id):
+ return self.cards.pop(card_id)
+
+ def get_has_played(self):
+ return self.has_played
+
+ def set_has_played(self, has=True):
+ self.has_played = has
+
+ def inc_score(self):
+ self.score += 1
+ self.send_notification({
+ 'op': 'updated_score',
+ 'content': self.score,
+ })
+
+ def receive_card(self, card):
+ self.cards[self.next_idx] = card
+ self.next_idx += 1
+ return self.next_idx - 1
+
+ def send_notification(self, obj):
+ if self.client is None:
+ return
+
+ message = json.dumps({'type': 'notification', 'content': obj})
+
+ self.client.send_notification(message)
diff --git a/CAO/Status.py b/CAO/Status.py
new file mode 100644
index 0000000..782a0b4
--- /dev/null
+++ b/CAO/Status.py
@@ -0,0 +1,7 @@
+import json
+
+def cao_error(msg, code=255):
+ return json.dumps({'type': 'response', 'content': {'status': code, 'info': msg}})
+
+def cao_success(obj):
+ return json.dumps({'type': 'response', 'content': {'status': 0, 'result': obj}})
diff --git a/CAO/__init__.py b/CAO/__init__.py
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/CAO/__init__.py