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authorOlivier Gayot <duskcoder@gmail.com>2015-06-14 22:31:48 +0100
committerOlivier Gayot <duskcoder@gmail.com>2015-06-14 22:37:40 +0100
commit0fb08748e5285e5d4adc6135eec8889887a63299 (patch)
tree3a82c2899f33a8d4234b07799cff00865c8e141c /CAO_Game.py
parentad12c67adcc8e3c0f29814b1b95959ac4b9f4a4d (diff)
use a python package instead of just modules
The package is contained in the CAO/ folder. server.py is still at the root of the repository though. Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
Diffstat (limited to 'CAO_Game.py')
-rw-r--r--CAO_Game.py206
1 files changed, 0 insertions, 206 deletions
diff --git a/CAO_Game.py b/CAO_Game.py
deleted file mode 100644
index aac2c57..0000000
--- a/CAO_Game.py
+++ /dev/null
@@ -1,206 +0,0 @@
-from CAO_Player import CAO_Player
-from CAO_Board import CAO_Board
-
-from CAO_Status import cao_error, cao_success
-
-import json
-
-class CAO_Game():
- WAITING_NEW_JUDGE = 0,
- WAITING_COLLECTION = 1,
- WAITING_DESIGNATION = 2,
-
-
- def __init__(self, white_desc, black_desc):
- self.white_desc = white_desc
- self.black_desc = black_desc
-
- white_pick = [i for i in range(len(self.white_desc))]
- black_pick = [i for i in range(len(self.black_desc))]
-
- self.state = self.WAITING_NEW_JUDGE
-
- self.players = []
-
- self.judge = None
-
- self.board = CAO_Board(white_pick, black_pick)
-
- def try_join(self, client):
- if len(self.players) >= 10:
- return cao_error('too many players in this game')
-
- cards = []
-
- try:
- for i in range(10):
- cards.append(self.board.pick_white_card())
- except IndexError:
- return cao_error('no enough white cards for player')
-
- player = CAO_Player(client)
-
- for card in cards:
- player.receive_card(card)
-
- client.set_player(player)
- client.set_game(self)
-
- self.players.append(player)
-
- for p in self.players:
- if p is not player:
- p.send_notification({'op': 'player_joined_game'})
-
- cards = self.__view_player_cards(player)
-
- if self.state is self.WAITING_NEW_JUDGE:
- state = 'waiting_judge'
- elif self.state is self.WAITING_COLLECTION:
- state = 'waiting_collection'
- else:
- state = 'waiting_designation'
-
- return cao_success({'cards': cards, 'game_state': state})
-
-
- def try_become_judge(self, player):
- if self.state is not self.WAITING_NEW_JUDGE:
- # TODO what if the judge has quit ?
- return cao_error('Someone is judge already')
-
- self.judge = player
- self.board.reveal_black_card()
-
- self.state = self.WAITING_COLLECTION
-
- for p in self.players:
- if p is not player:
- p.send_notification({'op': 'judge_designed'})
-
- return self.try_view_black_card(player)
-
-
- def try_play_card(self, player, card_id):
- if self.state is not self.WAITING_COLLECTION:
- return cao_error('Who asked you to play now ?!')
-
- if self.judge is player:
- return cao_error('You\'re the judge, you silly')
- elif player.get_has_played():
- return cao_error('You already played, you dumb ass')
-
- try:
- card = player.pop_card(card_id)
- except IndexError:
- return cao_error('Invalid card id')
-
- player.set_has_played()
-
- self.board.play_card(player, card)
-
- self.judge.send_notification({'op': 'card_played'})
-
- return cao_success({'card_id': card_id})
-
-
- def try_collect_cards(self, player):
- if self.state is not self.WAITING_COLLECTION:
- return cao_error('Do you think it\'s the moment for colletion !?')
-
- if self.judge is not player:
- return cao_error('You\'re not the judge, you fool!')
-
- self.board.shuffle_played_cards()
-
- # we prevent the others to play
- self.state = self.WAITING_DESIGNATION
-
- for p in self.players:
- if p is not player:
- p.send_notification({'op': 'cards_collected'})
-
- return self.try_view_played_cards(player)
-
-
- def try_designate_card(self, player, card_id):
- if self.state is not self.WAITING_DESIGNATION:
- return cao_error('Not now, moron !')
-
- if self.judge is not player:
- return cao_error('Who do you think you are !?')
-
- if card_id is None and len(self.board.played_cards) > 0:
- return cao_error('There are cards on the board, pick one !')
-
- if card_id is not None or len(self.board.played_cards) > 0:
- # if there are cards on the board
- # TODO check exception
- try:
- card, winner = self.board.played_cards[card_id]
- except IndexError:
- return cao_error('Invalid card')
-
- winner.inc_score()
-
- # put the cards back in the deck
- self.board.recycle_played_cards()
-
- # reset the state of the players
- for p in self.players:
- if p.get_has_played:
- idx = p.receive_card(self.board.pick_white_card())
- card_idx = p.cards[idx]
- card_desc = self.white_desc[card_idx]
-
- p.send_notification({
- 'op': 'received_card',
- 'content': {
- 'card': {
- 'id': idx,
- 'desc': card_desc,
- },
- },
- })
- p.set_has_played(False)
-
- self.board.recycle_black_card()
- self.judge = None # useful or not ...
-
- for p in self.players:
- if p is not player:
- p.send_notification({'op': 'judge_needed'})
-
- self.state = self.WAITING_NEW_JUDGE
-
- return cao_success(None)
-
- def __view_player_cards(self, player):
- cards = []
-
- for card in player.cards:
- cards.append((card, self.white_desc[player.cards[card]]))
-
- return cards
-
- def try_view_player_cards(self, player):
- return cao_success(self.__view_player_cards(player))
-
- def try_view_played_cards(self, player):
- if self.state is not self.WAITING_DESIGNATION:
- return cao_error('Not now, moron !')
-
- cards = []
-
- for card, unused in self.board.played_cards:
- cards.append(self.white_desc[card])
-
- return cao_success(cards)
-
- def try_view_black_card(self, player):
- card = self.board.current_black_card
-
- if card is not None:
- return cao_success(self.black_desc[card])
-
- return cao_error('The black card has not been revealed yet')