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-rw-r--r--CAO/Client.py73
1 files changed, 73 insertions, 0 deletions
diff --git a/CAO/Client.py b/CAO/Client.py
new file mode 100644
index 0000000..03bb68d
--- /dev/null
+++ b/CAO/Client.py
@@ -0,0 +1,73 @@
+from CAO.Status import cao_error
+from CAO.Game import Game
+
+class Client():
+ def __init__(self, socket, handler, game_manager):
+ self.game = None
+ self.game_manager = game_manager
+
+ self.handler = handler
+ self.socket = socket
+ self.player = None
+
+ def join_game(self, game_name, lang):
+ if self.game is not None:
+ return cao_error('You are already in a game')
+
+ if lang is None:
+ lang = 'en'
+
+ game = self.game_manager.join_game(game_name, lang)
+ # XXX self.game will be assigned by game.try_join()
+
+ if game is None:
+ return cao_error('Invalid language')
+
+ return game.try_join(self)
+
+ def set_game(self, game):
+ self.game = game
+ def set_player(self, player):
+ self.player = player
+
+ def play_white_card(self, card_id):
+ if self.game is None:
+ return cao_error('You have to join a game first')
+ return self.game.try_play_card(self.player, card_id)
+
+ def pick_black_card(self):
+ if self.game is None:
+ return cao_error('You have to join a game first')
+ return self.game.try_become_judge(self.player)
+
+ def collect_cards(self):
+ if self.game is None:
+ cao_error('You have to join a game first')
+ return self.game.try_collect_cards(self.player)
+
+ def designate_card(self, card_id):
+ if self.game is None:
+ return cao_error('You have to join a game first')
+ return self.game.try_designate_card(self.player, card_id)
+
+ def view_player_cards(self):
+ if self.game is None:
+ return cao_error('You have to join a game first')
+ return self.game.try_view_player_cards(self.player)
+
+ def view_played_cards(self):
+ if self.game is None:
+ return cao_error('You have to join a game first')
+ return self.game.try_view_played_cards(self.player)
+
+ def view_black_card(self):
+ if self.game is None:
+ return cao_error('You have to join a game first')
+ return self.game.try_view_black_card(self.player)
+
+ def send_notification(self, message):
+ self.socket.send_message(self.handler, message)
+
+ def disconnect(self):
+ if self.player is not None:
+ self.player.client = None