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-rw-r--r--CAO/Client.py73
1 files changed, 0 insertions, 73 deletions
diff --git a/CAO/Client.py b/CAO/Client.py
deleted file mode 100644
index 2d0bbac..0000000
--- a/CAO/Client.py
+++ /dev/null
@@ -1,73 +0,0 @@
-from CAO.Status import cao_error
-from CAO.Game import Game
-
-class Client():
- def __init__(self, socket, handler, game_manager):
- self.game = None
- self.game_manager = game_manager
-
- self.handler = handler
- self.socket = socket
- self.player = None
-
- def join_game(self, game_name, lang):
- if self.game is not None:
- return cao_error('You are already in a game')
-
- if lang is None:
- lang = 'en'
-
- game = self.game_manager.join_game(game_name, lang)
- # XXX self.game will be assigned by game.try_join()
-
- if game is None:
- return cao_error('Invalid language')
-
- return game.try_join(self)
-
- def set_game(self, game):
- self.game = game
- def set_player(self, player):
- self.player = player
-
- def play_white_card(self, card_id):
- if self.game is None:
- return cao_error('You have to join a game first')
- return self.game.try_play_card(self.player, card_id)
-
- def pick_black_card(self):
- if self.game is None:
- return cao_error('You have to join a game first')
- return self.game.try_become_judge(self.player)
-
- def collect_cards(self):
- if self.game is None:
- cao_error('You have to join a game first')
- return self.game.try_collect_cards(self.player)
-
- def designate_card(self, card_id):
- if self.game is None:
- return cao_error('You have to join a game first')
- return self.game.try_designate_card(self.player, card_id)
-
- def view_player_cards(self):
- if self.game is None:
- return cao_error('You have to join a game first')
- return self.game.try_view_player_cards(self.player)
-
- def view_played_cards(self):
- if self.game is None:
- return cao_error('You have to join a game first')
- return self.game.try_view_played_cards(self.player)
-
- def view_black_card(self):
- if self.game is None:
- return cao_error('You have to join a game first')
- return self.game.try_view_black_card(self.player)
-
- def send_notification(self, message):
- self.socket.send_message(self.handler, message)
-
- def disconnect(self):
- if self.player is not None:
- self.game.disconnect(self.player)