diff options
Diffstat (limited to 'CAO/Client.py')
-rw-r--r-- | CAO/Client.py | 73 |
1 files changed, 0 insertions, 73 deletions
diff --git a/CAO/Client.py b/CAO/Client.py deleted file mode 100644 index 2d0bbac..0000000 --- a/CAO/Client.py +++ /dev/null @@ -1,73 +0,0 @@ -from CAO.Status import cao_error -from CAO.Game import Game - -class Client(): - def __init__(self, socket, handler, game_manager): - self.game = None - self.game_manager = game_manager - - self.handler = handler - self.socket = socket - self.player = None - - def join_game(self, game_name, lang): - if self.game is not None: - return cao_error('You are already in a game') - - if lang is None: - lang = 'en' - - game = self.game_manager.join_game(game_name, lang) - # XXX self.game will be assigned by game.try_join() - - if game is None: - return cao_error('Invalid language') - - return game.try_join(self) - - def set_game(self, game): - self.game = game - def set_player(self, player): - self.player = player - - def play_white_card(self, card_id): - if self.game is None: - return cao_error('You have to join a game first') - return self.game.try_play_card(self.player, card_id) - - def pick_black_card(self): - if self.game is None: - return cao_error('You have to join a game first') - return self.game.try_become_judge(self.player) - - def collect_cards(self): - if self.game is None: - cao_error('You have to join a game first') - return self.game.try_collect_cards(self.player) - - def designate_card(self, card_id): - if self.game is None: - return cao_error('You have to join a game first') - return self.game.try_designate_card(self.player, card_id) - - def view_player_cards(self): - if self.game is None: - return cao_error('You have to join a game first') - return self.game.try_view_player_cards(self.player) - - def view_played_cards(self): - if self.game is None: - return cao_error('You have to join a game first') - return self.game.try_view_played_cards(self.player) - - def view_black_card(self): - if self.game is None: - return cao_error('You have to join a game first') - return self.game.try_view_black_card(self.player) - - def send_notification(self, message): - self.socket.send_message(self.handler, message) - - def disconnect(self): - if self.player is not None: - self.game.disconnect(self.player) |