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+/*
+ * Copyright (C) 2016 Olivier Gayot <olivier.gayot@sigexec.com>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program; if not, write to the Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ */
+
+#include "board.h"
+
+namespace cao {
+ board::board(const cards::deck &black_deck, const cards::deck &white_deck)
+ : _black_decks(black_deck, cards::deck()),
+ _white_decks(white_deck, cards::deck()),
+ _black_pick(&_black_decks.first), _white_pick(&_white_decks.first),
+ _black_recycl(&_black_decks.second), _white_recycl(&_white_decks.second),
+ _flop(), _current_black_card(NULL)
+ {
+ _black_pick->shuffle();
+ _white_pick->shuffle();
+ }
+
+ void board::reveal_black_card()
+ {
+ /*
+ * if we do not have enough cards in the pick, then we exchange the
+ * decks with the recycling deck.
+ */
+ if (_black_pick->empty())
+ {
+ cards::deck *d = _black_pick;
+
+ _black_pick = _black_recycl;
+ _black_recycl = d;
+
+ _black_pick->shuffle();
+ }
+
+ _current_black_card = _black_pick->pick();
+ }
+
+ void board::recycle_black_card()
+ {
+ _black_recycl->push_front(_current_black_card);
+
+ _current_black_card = NULL;
+ }
+
+ const cards::card *board::pick_white_card()
+ {
+ if (_white_pick->empty())
+ {
+ cards::deck *d = _white_pick;
+
+ _white_pick = _white_recycl;
+ _white_recycl = d;
+
+ _white_pick->shuffle();
+ }
+
+ return _white_pick->pick();
+ }
+
+ void board::play_card(const cards::card *card, player *p)
+ {
+ std::pair<const cards::card *, player *> pair;
+
+ pair.first = card;
+ pair.second = p;
+
+ _flop.push_back(pair);
+ }
+
+ void board::shuffle_flop()
+ {
+ _flop.shuffle();
+ }
+
+ void board::recycle_flop()
+ {
+ for (cards::flop::const_iterator it = _flop.begin();
+ it != _flop.end(); ++it)
+ {
+ const cards::card *card = (*it).first;
+
+ _white_recycl->push_front(card);
+ }
+
+ _flop.clear();
+ }
+};