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+/*
+ * Copyright (C) 2016 Olivier Gayot <olivier.gayot@sigexec.com>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program; if not, write to the Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ */
+
+#ifndef GAME_H
+#define GAME_H
+
+#include <string>
+#include <map>
+#include <vector>
+
+#include "game.h"
+#include "cards.h"
+#include "board.h"
+#include "player.h"
+#include "client.h"
+
+class client;
+
+namespace cao {
+ /* game {{{ */
+
+ class game {
+ public:
+ game(const cards::deck &black_deck, const cards::deck &white_deck);
+
+ enum state {
+ WAITING_NEW_JUDGE, /* we need a new judge */
+ WAITING_COLLECTION, /* the judge should collect the cards */
+ WAITING_DESIGNATION, /* the judge should pick the best card */
+ };
+
+ player *try_join(client *);
+ void try_become_judge(player *);
+ void try_play_card(player *, int idx);
+ void try_collect_cards(player *);
+ void try_designate_card(player *, int idx);
+ void try_view_player_cards(const player *) const;
+ void try_view_flop() const;
+ void try_view_black_card() const;
+
+ private:
+ board _board;
+
+ state _state;
+
+ std::vector<player *> _players;
+ player *_judge;
+
+ };
+
+ /* }}} */
+ /* game_manager {{{ */
+
+ class game_manager {
+ public:
+ static game_manager *get_instance();
+
+ game *find_game_by_name(const std::string &game_name);
+
+ private:
+ game_manager();
+
+ std::map<const std::string, game *> _games;
+
+ cards::deck black_deck;
+ cards::deck white_deck;
+
+ static game_manager *_instance;
+ };
+
+ /* }}} */
+};
+
+#endif /* GAME_H */