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-rw-r--r--swiftstory/Game.py235
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diff --git a/swiftstory/Game.py b/swiftstory/Game.py
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+++ b/swiftstory/Game.py
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+from swiftstory.Player import Player
+from swiftstory.Board import Board
+
+from swiftstory.Status import error, success
+
+import json
+
+class Game():
+ WAITING_NEW_JUDGE = 0,
+ WAITING_COLLECTION = 1,
+ WAITING_DESIGNATION = 2,
+
+
+ def __init__(self, white_desc, black_desc):
+ self.white_desc = white_desc
+ self.black_desc = black_desc
+
+ white_pick = [i for i in range(len(self.white_desc))]
+ black_pick = [i for i in range(len(self.black_desc))]
+
+ self.state = self.WAITING_NEW_JUDGE
+
+ self.players = []
+
+ self.judge = None
+
+ self.board = Board(white_pick, black_pick)
+
+ def try_join(self, client):
+ if len(self.players) >= 10:
+ return error('too many players in this game')
+
+ cards = []
+
+ try:
+ for i in range(10):
+ cards.append(self.board.pick_white_card())
+ except IndexError:
+ return error('no enough white cards for player')
+
+ player = Player(client)
+
+ for card in cards:
+ player.receive_card(card)
+
+ client.set_player(player)
+ client.set_game(self)
+
+ self.players.append(player)
+
+ for p in self.players:
+ if p is not player:
+ p.send_notification({'op': 'player_joined_game'})
+
+ cards = self.__view_player_cards(player)
+
+ if self.state is self.WAITING_NEW_JUDGE:
+ state = 'waiting_judge'
+ elif self.state is self.WAITING_COLLECTION:
+ state = 'waiting_collection'
+ else:
+ state = 'waiting_designation'
+
+ return success({'cards': cards, 'game_state': state})
+
+
+ def try_become_judge(self, player):
+ if self.state is not self.WAITING_NEW_JUDGE:
+ # TODO what if the judge has quit ?
+ return error('Someone is judge already')
+
+ self.judge = player
+ self.board.reveal_black_card()
+
+ self.state = self.WAITING_COLLECTION
+
+ for p in self.players:
+ if p is not player:
+ p.send_notification({'op': 'judge_designed'})
+
+ return self.try_view_black_card(player)
+
+
+ def try_play_card(self, player, card_id):
+ if self.state is not self.WAITING_COLLECTION:
+ return error('Who asked you to play now ?!')
+
+ if self.judge is player:
+ return error('You\'re the judge, you silly')
+ elif player.get_has_played():
+ return error('You already played, you dumb ass')
+
+ try:
+ card = player.pop_card(card_id)
+ except IndexError:
+ return error('Invalid card id')
+
+ player.set_has_played()
+
+ self.board.play_card(player, card)
+
+ self.judge.send_notification({'op': 'card_played'})
+
+ return success({'card_id': card_id})
+
+
+ def try_collect_cards(self, player):
+ if self.state is not self.WAITING_COLLECTION:
+ return error('Do you think it\'s the moment for colletion !?')
+
+ if self.judge is not player:
+ return error('You\'re not the judge, you fool!')
+
+ self.board.shuffle_played_cards()
+
+ # we prevent the others to play
+ self.state = self.WAITING_DESIGNATION
+
+ for p in self.players:
+ if p is not player:
+ p.send_notification({'op': 'cards_collected'})
+
+ return self.try_view_played_cards(player)
+
+
+ def try_designate_card(self, player, card_id):
+ if self.state is not self.WAITING_DESIGNATION:
+ return error('Not now, moron !')
+
+ if self.judge is not player:
+ return error('Who do you think you are !?')
+
+ if card_id is None and len(self.board.played_cards) > 0:
+ return error('There are cards on the board, pick one !')
+
+ if card_id is not None or len(self.board.played_cards) > 0:
+ # if there are cards on the board
+ # TODO check exception
+ try:
+ card, winner = self.board.played_cards[card_id]
+ except IndexError:
+ return error('Invalid card')
+
+ winner.inc_score()
+
+ # put the cards back in the deck
+ self.board.recycle_played_cards()
+
+ # reset the state of the players
+ for p in self.players:
+ if p.get_has_played():
+ idx = p.receive_card(self.board.pick_white_card())
+ card_idx = p.cards[idx]
+ card_desc = self.white_desc[card_idx]
+
+ p.send_notification({
+ 'op': 'received_card',
+ 'content': {
+ 'card': {
+ 'id': idx,
+ 'desc': card_desc,
+ },
+ },
+ })
+ p.set_has_played(False)
+
+ self.board.recycle_black_card()
+ self.judge = None
+
+ for p in self.players:
+ if p is not player:
+ p.send_notification({'op': 'judge_needed'})
+
+ self.state = self.WAITING_NEW_JUDGE
+
+ return success(None)
+
+ def __view_player_cards(self, player):
+ cards = []
+
+ for card in player.cards:
+ cards.append((card, self.white_desc[player.cards[card]]))
+
+ return cards
+
+ def try_view_player_cards(self, player):
+ return success(self.__view_player_cards(player))
+
+ def try_view_played_cards(self, player):
+ if self.state is not self.WAITING_DESIGNATION:
+ return error('Not now, moron !')
+
+ cards = []
+
+ for card, unused in self.board.played_cards:
+ cards.append(self.white_desc[card])
+
+ return success(cards)
+
+ def try_view_black_card(self, player):
+ card = self.board.current_black_card
+
+ if card is not None:
+ return success(self.black_desc[card])
+
+ return error('The black card has not been revealed yet')
+
+ def disconnect(self, player):
+ player.client = None
+
+ if self.judge is player:
+ self.board.recycle_black_card()
+ self.judge = None
+
+ for p in self.players:
+ p.send_notification({'op': 'judge_needed'})
+
+ for card, p in self.board.played_cards:
+ idx = p.receive_card(card)
+ card_idx = p.cards[idx]
+ card_desc = self.white_desc[card_idx]
+
+ p.send_notification({
+ 'op': 'received_card',
+ 'content': {
+ 'card': {
+ 'id': idx,
+ 'desc': card_desc,
+ },
+ },
+ })
+ p.set_has_played(False)
+
+ self.board.played_cards = []
+ self.state = self.WAITING_NEW_JUDGE