diff options
Diffstat (limited to 'swiftstory/Game.py')
-rw-r--r-- | swiftstory/Game.py | 235 |
1 files changed, 235 insertions, 0 deletions
diff --git a/swiftstory/Game.py b/swiftstory/Game.py new file mode 100644 index 0000000..5e0961c --- /dev/null +++ b/swiftstory/Game.py @@ -0,0 +1,235 @@ +from swiftstory.Player import Player +from swiftstory.Board import Board + +from swiftstory.Status import error, success + +import json + +class Game(): + WAITING_NEW_JUDGE = 0, + WAITING_COLLECTION = 1, + WAITING_DESIGNATION = 2, + + + def __init__(self, white_desc, black_desc): + self.white_desc = white_desc + self.black_desc = black_desc + + white_pick = [i for i in range(len(self.white_desc))] + black_pick = [i for i in range(len(self.black_desc))] + + self.state = self.WAITING_NEW_JUDGE + + self.players = [] + + self.judge = None + + self.board = Board(white_pick, black_pick) + + def try_join(self, client): + if len(self.players) >= 10: + return error('too many players in this game') + + cards = [] + + try: + for i in range(10): + cards.append(self.board.pick_white_card()) + except IndexError: + return error('no enough white cards for player') + + player = Player(client) + + for card in cards: + player.receive_card(card) + + client.set_player(player) + client.set_game(self) + + self.players.append(player) + + for p in self.players: + if p is not player: + p.send_notification({'op': 'player_joined_game'}) + + cards = self.__view_player_cards(player) + + if self.state is self.WAITING_NEW_JUDGE: + state = 'waiting_judge' + elif self.state is self.WAITING_COLLECTION: + state = 'waiting_collection' + else: + state = 'waiting_designation' + + return success({'cards': cards, 'game_state': state}) + + + def try_become_judge(self, player): + if self.state is not self.WAITING_NEW_JUDGE: + # TODO what if the judge has quit ? + return error('Someone is judge already') + + self.judge = player + self.board.reveal_black_card() + + self.state = self.WAITING_COLLECTION + + for p in self.players: + if p is not player: + p.send_notification({'op': 'judge_designed'}) + + return self.try_view_black_card(player) + + + def try_play_card(self, player, card_id): + if self.state is not self.WAITING_COLLECTION: + return error('Who asked you to play now ?!') + + if self.judge is player: + return error('You\'re the judge, you silly') + elif player.get_has_played(): + return error('You already played, you dumb ass') + + try: + card = player.pop_card(card_id) + except IndexError: + return error('Invalid card id') + + player.set_has_played() + + self.board.play_card(player, card) + + self.judge.send_notification({'op': 'card_played'}) + + return success({'card_id': card_id}) + + + def try_collect_cards(self, player): + if self.state is not self.WAITING_COLLECTION: + return error('Do you think it\'s the moment for colletion !?') + + if self.judge is not player: + return error('You\'re not the judge, you fool!') + + self.board.shuffle_played_cards() + + # we prevent the others to play + self.state = self.WAITING_DESIGNATION + + for p in self.players: + if p is not player: + p.send_notification({'op': 'cards_collected'}) + + return self.try_view_played_cards(player) + + + def try_designate_card(self, player, card_id): + if self.state is not self.WAITING_DESIGNATION: + return error('Not now, moron !') + + if self.judge is not player: + return error('Who do you think you are !?') + + if card_id is None and len(self.board.played_cards) > 0: + return error('There are cards on the board, pick one !') + + if card_id is not None or len(self.board.played_cards) > 0: + # if there are cards on the board + # TODO check exception + try: + card, winner = self.board.played_cards[card_id] + except IndexError: + return error('Invalid card') + + winner.inc_score() + + # put the cards back in the deck + self.board.recycle_played_cards() + + # reset the state of the players + for p in self.players: + if p.get_has_played(): + idx = p.receive_card(self.board.pick_white_card()) + card_idx = p.cards[idx] + card_desc = self.white_desc[card_idx] + + p.send_notification({ + 'op': 'received_card', + 'content': { + 'card': { + 'id': idx, + 'desc': card_desc, + }, + }, + }) + p.set_has_played(False) + + self.board.recycle_black_card() + self.judge = None + + for p in self.players: + if p is not player: + p.send_notification({'op': 'judge_needed'}) + + self.state = self.WAITING_NEW_JUDGE + + return success(None) + + def __view_player_cards(self, player): + cards = [] + + for card in player.cards: + cards.append((card, self.white_desc[player.cards[card]])) + + return cards + + def try_view_player_cards(self, player): + return success(self.__view_player_cards(player)) + + def try_view_played_cards(self, player): + if self.state is not self.WAITING_DESIGNATION: + return error('Not now, moron !') + + cards = [] + + for card, unused in self.board.played_cards: + cards.append(self.white_desc[card]) + + return success(cards) + + def try_view_black_card(self, player): + card = self.board.current_black_card + + if card is not None: + return success(self.black_desc[card]) + + return error('The black card has not been revealed yet') + + def disconnect(self, player): + player.client = None + + if self.judge is player: + self.board.recycle_black_card() + self.judge = None + + for p in self.players: + p.send_notification({'op': 'judge_needed'}) + + for card, p in self.board.played_cards: + idx = p.receive_card(card) + card_idx = p.cards[idx] + card_desc = self.white_desc[card_idx] + + p.send_notification({ + 'op': 'received_card', + 'content': { + 'card': { + 'id': idx, + 'desc': card_desc, + }, + }, + }) + p.set_has_played(False) + + self.board.played_cards = [] + self.state = self.WAITING_NEW_JUDGE |