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-rw-r--r--swiftstory/Game.py30
1 files changed, 15 insertions, 15 deletions
diff --git a/swiftstory/Game.py b/swiftstory/Game.py
index 1282c0e..93502bd 100644
--- a/swiftstory/Game.py
+++ b/swiftstory/Game.py
@@ -28,7 +28,7 @@ class Game:
random.shuffle(self.board.white_pick)
random.shuffle(self.board.black_pick)
- async def try_join(self, client):
+ def try_join(self, client):
if len(self.players) >= 10:
return error('too many players in this game')
@@ -52,7 +52,7 @@ class Game:
for p in self.players:
if p is not player:
- await p.send_notification({'op': 'player_joined_game'})
+ p.register_notification({'op': 'player_joined_game'})
cards = [(idx, desc) for idx, (_, desc) in player.cards.items()]
@@ -66,7 +66,7 @@ class Game:
return success({'cards': cards, 'game_state': state})
- async def try_become_judge(self, player):
+ def try_become_judge(self, player):
if self.state is not self.WAITING_NEW_JUDGE:
# TODO what if the judge has quit ?
return error('Someone is judge already')
@@ -78,12 +78,12 @@ class Game:
for p in self.players:
if p is not player:
- await p.send_notification({'op': 'judge_designed'})
+ p.register_notification({'op': 'judge_designed'})
return self.try_view_black_card(player)
- async def try_play_card(self, player, card_id):
+ def try_play_card(self, player, card_id):
if self.state is not self.WAITING_COLLECTION:
return error('Who asked you to play now ?!')
@@ -101,12 +101,12 @@ class Game:
self.board.play_card(player, card)
- await self.judge.send_notification({'op': 'card_played'})
+ self.judge.register_notification({'op': 'card_played'})
return success({'card_id': card_id})
- async def try_collect_cards(self, player):
+ def try_collect_cards(self, player):
if self.state is not self.WAITING_COLLECTION:
return error('Do you think it\'s the moment for colletion !?')
@@ -120,12 +120,12 @@ class Game:
for p in self.players:
if p is not player:
- await p.send_notification({'op': 'cards_collected'})
+ p.register_notification({'op': 'cards_collected'})
return self.try_view_played_cards(player)
- async def try_designate_card(self, player, card_id):
+ def try_designate_card(self, player, card_id):
if self.state is not self.WAITING_DESIGNATION:
return error('Not now, moron !')
@@ -143,7 +143,7 @@ class Game:
except IndexError:
return error('Invalid card')
- await winner.inc_score()
+ winner.inc_score()
# put the cards back in the deck
self.board.recycle_played_cards()
@@ -153,7 +153,7 @@ class Game:
if p.has_played:
idx = p.receive_card(self.board.pick_white_card())
- await p.send_notification({
+ p.register_notification({
'op': 'received_card',
'content': {
'card': {
@@ -168,7 +168,7 @@ class Game:
for p in self.players:
if p is not player:
- await p.send_notification({'op': 'judge_needed'})
+ p.register_notification({'op': 'judge_needed'})
self.state = self.WAITING_NEW_JUDGE
@@ -191,19 +191,19 @@ class Game:
return error('The black card has not been revealed yet')
- async def disconnect(self, player):
+ def disconnect(self, player):
player.client = None
if self.judge is player:
self.judge = None
for p in self.players:
- await p.send_notification({'op': 'judge_needed'})
+ p.register_notification({'op': 'judge_needed'})
for card, p in self.board.played_cards:
p.receive_card(card)
- await p.send_notification({
+ p.register_notification({
'op': 'received_card',
'content': {
'card': {