Age | Commit message (Collapse) | Author |
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Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
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the content was removed from the common file but not rewrote in place
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
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Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
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Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
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Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
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Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
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Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
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Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
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Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
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we now have the opcode and a 'content' section
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
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when it's time for another turn, we send a notification to the user plus
its new card so he does not need to execute a query again.
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
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use a proper syntax with opcode and no spaces in names
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
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use the keyword var to avoid assigning them to the global object window.
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
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Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
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Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
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it is dangerous, but that's what is interesting !
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
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when a client disconnects, we must not try to send him a message since
its socket is destroyed.
However, a race condition can still probably occur if a client is
disconnected during the handling of a request which leads to a
notification.
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
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Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
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Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
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moved from cao-common.js to cao-desktop.js
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
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the files have been renamed from game to cao.
Moreover, we now prepare them to adapt to the mobile version of the
game.
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
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Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
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what the client will receive will look like:
{'type': TYPE, 'content': CONTENT}
TYPE will be either 'notification' or 'response'
CONTENT will be the content of the notification or the response
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
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we return the list of played cards to the judge when he collects them.
this avoids a query to view_played_cards().
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
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Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
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the problem with the list is that when we take a card in the middle, the
following indexes are shifted. It is inconvenient to shift them on the
end user side's so we use a map with incremented indexes.
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
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when the queries are successful, we try to give more usable information
to the user so that no more queries are needed.
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
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the bug happened when we tried to join a full game. the client had game
field set to the actual game even though it is not supposed to
participate.
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
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Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
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Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
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Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
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The server is ready to deal with requests from web browsers.
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
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Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
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Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
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the judge tends to know with card belong to who if he can see the order
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
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the main file of the project is useless tho for now on
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
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Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
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Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
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