Age | Commit message (Collapse) | Author |
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Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
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when a client disconnects, we must not try to send him a message since
its socket is destroyed.
However, a race condition can still probably occur if a client is
disconnected during the handling of a request which leads to a
notification.
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
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what the client will receive will look like:
{'type': TYPE, 'content': CONTENT}
TYPE will be either 'notification' or 'response'
CONTENT will be the content of the notification or the response
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
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the bug happened when we tried to join a full game. the client had game
field set to the actual game even though it is not supposed to
participate.
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
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Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
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Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
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the main file of the project is useless tho for now on
Signed-off-by: Olivier Gayot <duskcoder@gmail.com>
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