Age | Commit message (Collapse) | Author |
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The only reason why we had a reference was that we were able to send
notifications back to the client.
Instead, we now store the notifications at the player level.
At the client level, we now have a coroutine that waits for
notifications from the player and sends them when available.
Signed-off-by: Olivier Gayot <olivier.gayot@sigexec.com>
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It seems that between version 8 and 10 of the websockets package, a
redesign of the modules hierarchy was performed.
In version 8, when importing "websockets", we would end up with
a lot of extra things imported in the websockets namespace. For
instance:
* websockets.exceptions
* websockets.server
These extra are no longer imported in recent versions. Therefore, we
have to be more explicit when importing features from the websockets
package.
Signed-off-by: Olivier Gayot <olivier.gayot@sigexec.com>
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Signed-off-by: Olivier Gayot <olivier.gayot@sigexec.com>
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Signed-off-by: Olivier Gayot <olivier.gayot@sigexec.com>
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Signed-off-by: Olivier Gayot <olivier.gayot@sigexec.com>
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