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GameManager had a method called join_game ; which was not actually doing
any joining. Instead, it was just returning a reference to the game that
would match the specified game name and language. In case the game would
not exist, it would be created before being returned.
The function is now renamed find_by_name. Also a new parameter "create"
has been added. It is a boolean that controls whether a game would be
created if it does not exist.
Signed-off-by: Olivier Gayot <olivier.gayot@sigexec.com>
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The only reason why we had a reference was that we were able to send
notifications back to the client.
Instead, we now store the notifications at the player level.
At the client level, we now have a coroutine that waits for
notifications from the player and sends them when available.
Signed-off-by: Olivier Gayot <olivier.gayot@sigexec.com>
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It seems that between version 8 and 10 of the websockets package, a
redesign of the modules hierarchy was performed.
In version 8, when importing "websockets", we would end up with
a lot of extra things imported in the websockets namespace. For
instance:
* websockets.exceptions
* websockets.server
These extra are no longer imported in recent versions. Therefore, we
have to be more explicit when importing features from the websockets
package.
Signed-off-by: Olivier Gayot <olivier.gayot@sigexec.com>
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Signed-off-by: Olivier Gayot <olivier.gayot@sigexec.com>
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Signed-off-by: Olivier Gayot <olivier.gayot@sigexec.com>
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Signed-off-by: Olivier Gayot <olivier.gayot@sigexec.com>
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