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Signed-off-by: Olivier Gayot <olivier.gayot@sigexec.com>
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Signed-off-by: Olivier Gayot <olivier.gayot@sigexec.com>
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The only reason why we had a reference was that we were able to send
notifications back to the client.
Instead, we now store the notifications at the player level.
At the client level, we now have a coroutine that waits for
notifications from the player and sends them when available.
Signed-off-by: Olivier Gayot <olivier.gayot@sigexec.com>
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Signed-off-by: Olivier Gayot <olivier.gayot@sigexec.com>
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