From 82cd09e010783b81ec58145c7682f4b8da49ac85 Mon Sep 17 00:00:00 2001 From: Olivier Gayot Date: Thu, 23 Dec 2021 15:27:43 +0100 Subject: Use lowercase module names Signed-off-by: Olivier Gayot --- swiftstory/Game.py | 218 ----------------------------------------------------- 1 file changed, 218 deletions(-) delete mode 100644 swiftstory/Game.py (limited to 'swiftstory/Game.py') diff --git a/swiftstory/Game.py b/swiftstory/Game.py deleted file mode 100644 index ea0582a..0000000 --- a/swiftstory/Game.py +++ /dev/null @@ -1,218 +0,0 @@ -import random - -from swiftstory.exception import WrongAction, JoinError -from swiftstory.Player import Player -from swiftstory.Board import Board -from swiftstory.Status import error, success - - -class Game: - WAITING_NEW_JUDGE = 0 - WAITING_COLLECTION = 1 - WAITING_DESIGNATION = 2 - - def __init__(self, white_desc, black_desc): - white_pick = list(enumerate(white_desc)) - black_pick = list(enumerate(black_desc)) - - self.state = self.WAITING_NEW_JUDGE - - self.players = [] - - self.judge = None - - self.board = Board() - self.board.white_pick = white_pick - self.board.black_pick = black_pick - - random.shuffle(self.board.white_pick) - random.shuffle(self.board.black_pick) - - def try_join(self, client): - if len(self.players) >= 10: - raise JoinError('too many players in this game') - - cards = [] - - try: - for _ in range(10): - cards.append(self.board.pick_white_card()) - except IndexError: - raise JoinError('not enough white cards for player') - - player = Player(client) - - for card in cards: - player.receive_card(card) - - client.player = player - client.game = self - - self.players.append(player) - - for p in self.players: - if p is not player: - p.register_notification({'op': 'player_joined_game'}) - - cards = [(idx, desc) for idx, (_, desc) in player.cards.items()] - - if self.state is self.WAITING_NEW_JUDGE: - state = 'waiting_judge' - elif self.state is self.WAITING_COLLECTION: - state = 'waiting_collection' - else: - state = 'waiting_designation' - - return success({'cards': cards, 'game_state': state}) - - - def try_become_judge(self, player): - if self.state is not self.WAITING_NEW_JUDGE: - # TODO what if the judge has quit ? - raise WrongAction('Someone is judge already') - - self.judge = player - self.board.reveal_next_black_card() - - self.state = self.WAITING_COLLECTION - - for p in self.players: - if p is not player: - p.register_notification({'op': 'judge_designed'}) - - return self.try_view_black_card(player) - - - def try_play_card(self, player, card_id): - if self.state is not self.WAITING_COLLECTION: - raise WrongAction('Who asked you to play now ?!') - - if self.judge is player: - raise WrongAction('You\'re the judge, you silly') - elif player.has_played: - raise WrongAction('You already played, you dumb ass') - - try: - card = player.pop_card(card_id) - except IndexError: - raise WrongAction('Invalid card id') - - player.has_played = True - - self.board.play_card(player, card) - - self.judge.register_notification({'op': 'card_played'}) - - return success({'card_id': card_id}) - - - def try_collect_cards(self, player): - if self.state is not self.WAITING_COLLECTION: - raise WrongAction("Do you think it's the moment for collection !?") - - if self.judge is not player: - raise WrongAction('You\'re not the judge, you fool!') - - self.board.shuffle_played_cards() - - # we prevent the others to play - self.state = self.WAITING_DESIGNATION - - for p in self.players: - if p is not player: - p.register_notification({'op': 'cards_collected'}) - - return self.try_view_played_cards(player) - - - def try_designate_card(self, player, card_id): - if self.state is not self.WAITING_DESIGNATION: - raise WrongAction('Not now, moron !') - - if self.judge is not player: - raise WrongAction('Who do you think you are !?') - - if card_id is None and len(self.board.played_cards) > 0: - raise WrongAction('There are cards on the board, pick one !') - - if card_id is not None or len(self.board.played_cards) > 0: - # if there are cards on the board - # TODO check exception - try: - card, winner = self.board.played_cards[card_id] - except IndexError: - return error('Invalid card') - - winner.inc_score() - - # put the cards back in the deck - self.board.recycle_played_cards() - - # reset the state of the players - for p in self.players: - if p.has_played: - idx = p.receive_card(self.board.pick_white_card()) - - p.register_notification({ - 'op': 'received_card', - 'content': { - 'card': { - 'id': p.cards[idx][0], - 'desc': p.cards[idx][1], - }, - }, - }) - p.has_played = False - - self.judge = None - - for p in self.players: - if p is not player: - p.register_notification({'op': 'judge_needed'}) - - self.state = self.WAITING_NEW_JUDGE - - return success(None) - - def try_view_player_cards(self, player): - return success([(idx, desc) for idx, (_, desc) in player.cards.items()]) - - def try_view_played_cards(self, player): - if self.state is not self.WAITING_DESIGNATION: - raise WrongAction('Not now, moron !') - - return success([desc for (_, desc), _ in self.board.played_cards]) - - def try_view_black_card(self, player): - card = self.board.current_black_card - - if card is not None: - return success(card[1]) - - raise WrongAction('The black card has not been revealed yet') - - def disconnect(self, player): - player.client = None - - if self.judge is player: - self.judge = None - - for p in self.players: - p.register_notification({'op': 'judge_needed'}) - - for card, p in self.board.played_cards: - p.receive_card(card) - - p.register_notification({ - 'op': 'received_card', - 'content': { - 'card': { - 'id': card[0], - 'desc': card[1], - }, - }, - }) - p.has_played = False - - self.board.played_cards = [] - self.state = self.WAITING_NEW_JUDGE -- cgit v1.2.3