/* * Copyright (C) 2016 Olivier Gayot * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include #include "client.h" namespace cao { client::client(int sock, void *handler) : _sock(sock), _handler(handler), _player(NULL) { std::clog << "creating a new client" << std::endl; } void client::join_game(const std::string &name) { if (_player) { std::clog << "hey you already are in a game" << std::endl; return; } game *game = game_manager::get_instance()->find_game_by_name(name); _player = game->try_join(this); } };