/* * Copyright (C) 2016 Olivier Gayot * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef CLIENT_H #define CLIENT_H #include #include "game.h" namespace cao { class client { public: client(int, void *); void join_game(const std::string &name); private: int _sock; void *_handler; player *_player; }; }; #endif /* CLIENT_H */