import json import random from swiftstory.Player import Player from swiftstory.Board import Board from swiftstory.Status import error, success class Game: WAITING_NEW_JUDGE = 0, WAITING_COLLECTION = 1, WAITING_DESIGNATION = 2, def __init__(self, white_desc, black_desc): self.white_desc = white_desc self.black_desc = black_desc white_pick = [i for i in enumerate(self.white_desc)] black_pick = [i for i in enumerate(self.black_desc)] self.state = self.WAITING_NEW_JUDGE self.players = [] self.judge = None self.board = Board() self.board.white_pick = white_pick self.board.black_pick = black_pick random.shuffle(self.board.white_pick) random.shuffle(self.board.black_pick) async def try_join(self, client): if len(self.players) >= 10: return error('too many players in this game') cards = [] try: for i in range(10): cards.append(self.board.pick_white_card()) except IndexError: return error('no enough white cards for player') player = Player(client) for card in cards: player.receive_card(card) client.player = player client.game = self self.players.append(player) for p in self.players: if p is not player: await p.send_notification({'op': 'player_joined_game'}) cards = [(idx, desc) for idx, (_, desc) in player.cards.items()] if self.state is self.WAITING_NEW_JUDGE: state = 'waiting_judge' elif self.state is self.WAITING_COLLECTION: state = 'waiting_collection' else: state = 'waiting_designation' return success({'cards': cards, 'game_state': state}) async def try_become_judge(self, player): if self.state is not self.WAITING_NEW_JUDGE: # TODO what if the judge has quit ? return error('Someone is judge already') self.judge = player self.board.reveal_next_black_card() self.state = self.WAITING_COLLECTION for p in self.players: if p is not player: await p.send_notification({'op': 'judge_designed'}) return self.try_view_black_card(player) async def try_play_card(self, player, card_id): if self.state is not self.WAITING_COLLECTION: return error('Who asked you to play now ?!') if self.judge is player: return error('You\'re the judge, you silly') elif player.has_played: return error('You already played, you dumb ass') try: card = player.pop_card(card_id) except IndexError: return error('Invalid card id') player.has_played = True self.board.play_card(player, card) await self.judge.send_notification({'op': 'card_played'}) return success({'card_id': card_id}) async def try_collect_cards(self, player): if self.state is not self.WAITING_COLLECTION: return error('Do you think it\'s the moment for colletion !?') if self.judge is not player: return error('You\'re not the judge, you fool!') self.board.shuffle_played_cards() # we prevent the others to play self.state = self.WAITING_DESIGNATION for p in self.players: if p is not player: await p.send_notification({'op': 'cards_collected'}) return self.try_view_played_cards(player) async def try_designate_card(self, player, card_id): if self.state is not self.WAITING_DESIGNATION: return error('Not now, moron !') if self.judge is not player: return error('Who do you think you are !?') if card_id is None and len(self.board.played_cards) > 0: return error('There are cards on the board, pick one !') if card_id is not None or len(self.board.played_cards) > 0: # if there are cards on the board # TODO check exception try: card, winner = self.board.played_cards[card_id] except IndexError: return error('Invalid card') await winner.inc_score() # put the cards back in the deck self.board.recycle_played_cards() # reset the state of the players for p in self.players: if p.has_played: idx = p.receive_card(self.board.pick_white_card()) card_idx = p.cards[idx] card_desc = self.white_desc[card_idx] await p.send_notification({ 'op': 'received_card', 'content': { 'card': { 'id': idx, 'desc': card_desc, }, }, }) p.has_played = False self.judge = None for p in self.players: if p is not player: await p.send_notification({'op': 'judge_needed'}) self.state = self.WAITING_NEW_JUDGE return success(None) def try_view_player_cards(self, player): return success([(idx, desc) for idx, (_, desc) in player.cards.items()]) def try_view_played_cards(self, player): if self.state is not self.WAITING_DESIGNATION: return error('Not now, moron !') return success([desc for (_, desc), _ in self.board.played_cards]) def try_view_black_card(self, player): card = self.board.current_black_card if card is not None: return success(card[1]) return error('The black card has not been revealed yet') async def disconnect(self, player): player.client = None if self.judge is player: self.judge = None for p in self.players: await p.send_notification({'op': 'judge_needed'}) for card, p in self.board.played_cards: idx = p.receive_card(card) card_idx = p.cards[idx] card_desc = self.white_desc[card_idx] await p.send_notification({ 'op': 'received_card', 'content': { 'card': { 'id': idx, 'desc': card_desc, }, }, }) p.has_played = False self.board.played_cards = [] self.state = self.WAITING_NEW_JUDGE