import contextlib import json import logging from typing import Union import websockets.exceptions from websockets.server import WebSocketServerProtocol from swiftstory.client import Client from swiftstory.exception import WrongAction, JoinError from swiftstory.game_manager import GameManager from swiftstory.status import error class WebsocketsInterface: """ Interface with WebSockets for SwiftStory. """ def __init__(self, game_manager: GameManager): self.game_manager = game_manager async def connection_handler(self, websocket: WebSocketServerProtocol, path: str) -> None: client = Client(websocket, self.game_manager) with contextlib.suppress(websockets.exceptions.ConnectionClosed): async for message in client.socket: await client.socket.send(self.message_received_handler(client, message)) client.disconnect() def message_received_handler(self, client: Client, message: Union[bytes, str]) -> str: def join_game() -> str: try: game_name = json_msg['game_name'] except KeyError: return error('field `game_name\' is required') else: lang = json_msg.get('lang') return client.join_game(game_name, lang) def designate_card() -> str: card_id = None try: card_id = int(json_msg['card_id']) except (KeyError, TypeError): pass finally: return client.designate_card(card_id) def play_white_card() -> str: try: card_id = int(json_msg['card_id']) except KeyError: return error('field `card_id\' is required') else: return client.play_white_card(card_id) opcodes_map = { "join_game": join_game, "view_player_cards": lambda: client.view_player_cards(), "view_black_card": lambda: client.view_black_card(), "view_played_cards": lambda: client.view_played_cards(), "pick_black_card": lambda: client.pick_black_card(), "collect_cards": lambda: client.collect_cards(), "designate_card": designate_card, "play_white_card": play_white_card, } try: json_msg = json.loads(message) except json.JSONDecodeError: return error('badly formatted json') try: return opcodes_map[json_msg["op"]]() except (KeyError, TypeError): return error('invalid command') except WrongAction as e: return error(str(e)) except JoinError as e: logging.warning("player could not join game: %s", e.__repr__()) return error(str(e))