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from CAO.Player import Player
from CAO.Board import Board
from CAO.Status import cao_error, cao_success
import json
class Game():
WAITING_NEW_JUDGE = 0,
WAITING_COLLECTION = 1,
WAITING_DESIGNATION = 2,
def __init__(self, white_desc, black_desc):
self.white_desc = white_desc
self.black_desc = black_desc
white_pick = [i for i in range(len(self.white_desc))]
black_pick = [i for i in range(len(self.black_desc))]
self.state = self.WAITING_NEW_JUDGE
self.players = []
self.judge = None
self.board = Board(white_pick, black_pick)
def try_join(self, client):
if len(self.players) >= 10:
return cao_error('too many players in this game')
cards = []
try:
for i in range(10):
cards.append(self.board.pick_white_card())
except IndexError:
return cao_error('no enough white cards for player')
player = Player(client)
for card in cards:
player.receive_card(card)
client.set_player(player)
client.set_game(self)
self.players.append(player)
for p in self.players:
if p is not player:
p.send_notification({'op': 'player_joined_game'})
cards = self.__view_player_cards(player)
if self.state is self.WAITING_NEW_JUDGE:
state = 'waiting_judge'
elif self.state is self.WAITING_COLLECTION:
state = 'waiting_collection'
else:
state = 'waiting_designation'
return cao_success({'cards': cards, 'game_state': state})
def try_become_judge(self, player):
if self.state is not self.WAITING_NEW_JUDGE:
# TODO what if the judge has quit ?
return cao_error('Someone is judge already')
self.judge = player
self.board.reveal_black_card()
self.state = self.WAITING_COLLECTION
for p in self.players:
if p is not player:
p.send_notification({'op': 'judge_designed'})
return self.try_view_black_card(player)
def try_play_card(self, player, card_id):
if self.state is not self.WAITING_COLLECTION:
return cao_error('Who asked you to play now ?!')
if self.judge is player:
return cao_error('You\'re the judge, you silly')
elif player.get_has_played():
return cao_error('You already played, you dumb ass')
try:
card = player.pop_card(card_id)
except IndexError:
return cao_error('Invalid card id')
player.set_has_played()
self.board.play_card(player, card)
self.judge.send_notification({'op': 'card_played'})
return cao_success({'card_id': card_id})
def try_collect_cards(self, player):
if self.state is not self.WAITING_COLLECTION:
return cao_error('Do you think it\'s the moment for colletion !?')
if self.judge is not player:
return cao_error('You\'re not the judge, you fool!')
self.board.shuffle_played_cards()
# we prevent the others to play
self.state = self.WAITING_DESIGNATION
for p in self.players:
if p is not player:
p.send_notification({'op': 'cards_collected'})
return self.try_view_played_cards(player)
def try_designate_card(self, player, card_id):
if self.state is not self.WAITING_DESIGNATION:
return cao_error('Not now, moron !')
if self.judge is not player:
return cao_error('Who do you think you are !?')
if card_id is None and len(self.board.played_cards) > 0:
return cao_error('There are cards on the board, pick one !')
if card_id is not None or len(self.board.played_cards) > 0:
# if there are cards on the board
# TODO check exception
try:
card, winner = self.board.played_cards[card_id]
except IndexError:
return cao_error('Invalid card')
winner.inc_score()
# put the cards back in the deck
self.board.recycle_played_cards()
# reset the state of the players
for p in self.players:
if p.get_has_played():
idx = p.receive_card(self.board.pick_white_card())
card_idx = p.cards[idx]
card_desc = self.white_desc[card_idx]
p.send_notification({
'op': 'received_card',
'content': {
'card': {
'id': idx,
'desc': card_desc,
},
},
})
p.set_has_played(False)
self.board.recycle_black_card()
self.judge = None
for p in self.players:
if p is not player:
p.send_notification({'op': 'judge_needed'})
self.state = self.WAITING_NEW_JUDGE
return cao_success(None)
def __view_player_cards(self, player):
cards = []
for card in player.cards:
cards.append((card, self.white_desc[player.cards[card]]))
return cards
def try_view_player_cards(self, player):
return cao_success(self.__view_player_cards(player))
def try_view_played_cards(self, player):
if self.state is not self.WAITING_DESIGNATION:
return cao_error('Not now, moron !')
cards = []
for card, unused in self.board.played_cards:
cards.append(self.white_desc[card])
return cao_success(cards)
def try_view_black_card(self, player):
card = self.board.current_black_card
if card is not None:
return cao_success(self.black_desc[card])
return cao_error('The black card has not been revealed yet')
def disconnect(self, player):
player.client = None
if self.judge is player:
self.board.recycle_black_card()
self.judge = None
for p in self.players:
p.send_notification({'op': 'judge_needed'})
for card, p in self.board.played_cards:
idx = p.receive_card(card)
card_idx = p.cards[idx]
card_desc = self.white_desc[card_idx]
p.send_notification({
'op': 'received_card',
'content': {
'card': {
'id': idx,
'desc': card_desc,
},
},
})
p.set_has_played(False)
self.board.played_cards = []
self.state = self.WAITING_NEW_JUDGE
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