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/*
* Copyright (C) 2016 Olivier Gayot <olivier.gayot@sigexec.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include <iostream>
#include "client.h"
namespace cao {
client::client(int sock, void *handler)
: _sock(sock), _handler(handler), _player(NULL)
{
std::clog << "creating a new client" << std::endl;
}
void client::join_game(const std::string &name)
{
if (_player) {
std::clog << "hey you already are in a game" << std::endl;
return;
}
game *game = game_manager::get_instance()->find_game_by_name(name);
_player = game->try_join(this);
}
};
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