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/*
 * Copyright (C) 2016 Olivier Gayot <olivier.gayot@sigexec.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */

#include <iostream>
#include "client.h"

namespace cao {
    client::client(int sock, void *handler)
        : _sock(sock), _handler(handler), _player(NULL)
    {
        std::clog << "creating a new client" << std::endl;
    }

    void client::join_game(const std::string &name)
    {
        if (_player) {
            std::clog << "hey you already are in a game" << std::endl;
            return;
        }

        game *game = game_manager::get_instance()->find_game_by_name(name);

        _player = game->try_join(this);
    }
};