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/*
 * Copyright (C) 2016 Olivier Gayot <olivier.gayot@sigexec.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */

#ifndef CLIENT_H
#define CLIENT_H

#include <string>
#include "game.h"

namespace cao {
    class client {
    public:
        client(int, void *);

        void join_game(const std::string &name);

    private:
        int _sock;
        void *_handler;

        player *_player;
    };
};

#endif /* CLIENT_H */