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/*
* Copyright (C) 2016 Olivier Gayot <olivier.gayot@sigexec.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef GAME_H
#define GAME_H
#include <string>
#include <map>
#include <vector>
#include "game.h"
#include "cards.h"
#include "board.h"
#include "player.h"
#include "client.h"
class client;
namespace cao {
/* game {{{ */
class game {
public:
game(const cards::deck &black_deck, const cards::deck &white_deck);
enum state {
WAITING_NEW_JUDGE, /* we need a new judge */
WAITING_COLLECTION, /* the judge should collect the cards */
WAITING_DESIGNATION, /* the judge should pick the best card */
};
player *try_join(client *);
void try_become_judge(player *);
void try_play_card(player *, int idx);
void try_collect_cards(player *);
void try_designate_card(player *, int idx);
void try_view_player_cards(const player *) const;
void try_view_flop() const;
void try_view_black_card() const;
private:
board _board;
state _state;
std::vector<player *> _players;
player *_judge;
};
/* }}} */
/* game_manager {{{ */
class game_manager {
public:
static game_manager *get_instance();
game *find_game_by_name(const std::string &game_name);
private:
game_manager();
std::map<const std::string, game *> _games;
cards::deck black_deck;
cards::deck white_deck;
static game_manager *_instance;
};
/* }}} */
};
#endif /* GAME_H */
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