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/*
 * Copyright (C) 2016 Olivier Gayot <olivier.gayot@sigexec.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */

#ifndef GAME_H
#define GAME_H

#include <string>
#include <map>
#include <vector>

#include "game.h"
#include "cards.h"
#include "board.h"
#include "player.h"
#include "client.h"

class client;

namespace cao {
    /* game {{{ */

    class game {
    public:
        game(const cards::deck &black_deck, const cards::deck &white_deck);

        enum state {
            WAITING_NEW_JUDGE, /* we need a new judge */
            WAITING_COLLECTION, /* the judge should collect the cards */
            WAITING_DESIGNATION, /* the judge should pick the best card */
        };

        player *try_join(client *);
        void try_become_judge(player *);
        void try_play_card(player *, int idx);
        void try_collect_cards(player *);
        void try_designate_card(player *, int idx);
        void try_view_player_cards(const player *) const;
        void try_view_flop() const;
        void try_view_black_card() const;

    private:
        board _board;

        state _state;

        std::vector<player *> _players;
        player *_judge;

    };

    /* }}} */
    /* game_manager {{{ */

    class game_manager {
    public:
        static game_manager *get_instance();

        game *find_game_by_name(const std::string &game_name);

    private:
        game_manager();

        std::map<const std::string, game *> _games;

        cards::deck black_deck;
        cards::deck white_deck;

        static game_manager *_instance;
    };

    /* }}} */
};

#endif /* GAME_H */