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#!/usr/bin/env python
from websocket_server import WebsocketServer
import CAO.GameManager
import CAO.Client
from CAO.Status import cao_error
import json
game_manager = CAO.GameManager.GameManager()
def new_client_handler(client, server):
client['cao_client'] = CAO.Client.Client(server, client, game_manager)
def client_left_handler(client, server):
client['cao_client'].disconnect();
def message_received_handler(client, server, message):
try:
json_msg = json.loads(message)
except:
res = cao_error('badly formatted json')
else:
op = json_msg['op']
if op == 'join_game':
try:
game_name = json_msg['game_name']
except KeyError:
res = cao_error('field `game_name\' is required')
else:
lang = json_msg.get('lang')
res = client['cao_client'].join_game(game_name, lang)
elif op == 'view_player_cards':
res = client['cao_client'].view_player_cards()
elif op == 'view_black_card':
res = client['cao_client'].view_black_card()
elif op == 'view_played_cards':
res = client['cao_client'].view_played_cards()
elif op == 'pick_black_card':
res = client['cao_client'].pick_black_card()
elif op == 'designate_card':
try:
card_id = int(json_msg['card_id'])
except KeyError:
res = cao_error('field `card_id\' is required')
else:
res = client['cao_client'].designate_card(card_id)
elif op == 'play_white_card':
try:
card_id = int(json_msg['card_id'])
except KeyError:
res = cao_error('field `card_id\' is required')
else:
res = client['cao_client'].play_white_card(card_id)
elif op == 'collect_cards':
res = client['cao_client'].collect_cards()
else:
res = cao_error('invalid command')
server.send_message(client, res)
def main():
server = WebsocketServer(1236, '0.0.0.0')
server.set_fn_new_client(new_client_handler)
server.set_fn_client_left(client_left_handler)
server.set_fn_message_received(message_received_handler)
server.run_forever()
if __name__ == '__main__':
main()
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