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import random
from swiftstory.exception import WrongAction
from swiftstory.Player import Player
from swiftstory.Board import Board
from swiftstory.Status import error, success
class Game:
WAITING_NEW_JUDGE = 0
WAITING_COLLECTION = 1
WAITING_DESIGNATION = 2
def __init__(self, white_desc, black_desc):
white_pick = list(enumerate(white_desc))
black_pick = list(enumerate(black_desc))
self.state = self.WAITING_NEW_JUDGE
self.players = []
self.judge = None
self.board = Board()
self.board.white_pick = white_pick
self.board.black_pick = black_pick
random.shuffle(self.board.white_pick)
random.shuffle(self.board.black_pick)
def try_join(self, client):
if len(self.players) >= 10:
return error('too many players in this game')
cards = []
try:
for _ in range(10):
cards.append(self.board.pick_white_card())
except IndexError:
return error('no enough white cards for player')
player = Player(client)
for card in cards:
player.receive_card(card)
client.player = player
client.game = self
self.players.append(player)
for p in self.players:
if p is not player:
p.register_notification({'op': 'player_joined_game'})
cards = [(idx, desc) for idx, (_, desc) in player.cards.items()]
if self.state is self.WAITING_NEW_JUDGE:
state = 'waiting_judge'
elif self.state is self.WAITING_COLLECTION:
state = 'waiting_collection'
else:
state = 'waiting_designation'
return success({'cards': cards, 'game_state': state})
def try_become_judge(self, player):
if self.state is not self.WAITING_NEW_JUDGE:
# TODO what if the judge has quit ?
raise WrongAction('Someone is judge already')
self.judge = player
self.board.reveal_next_black_card()
self.state = self.WAITING_COLLECTION
for p in self.players:
if p is not player:
p.register_notification({'op': 'judge_designed'})
return self.try_view_black_card(player)
def try_play_card(self, player, card_id):
if self.state is not self.WAITING_COLLECTION:
raise WrongAction('Who asked you to play now ?!')
if self.judge is player:
raise WrongAction('You\'re the judge, you silly')
elif player.has_played:
raise WrongAction('You already played, you dumb ass')
try:
card = player.pop_card(card_id)
except IndexError:
raise WrongAction('Invalid card id')
player.has_played = True
self.board.play_card(player, card)
self.judge.register_notification({'op': 'card_played'})
return success({'card_id': card_id})
def try_collect_cards(self, player):
if self.state is not self.WAITING_COLLECTION:
raise WrongAction('Do you think it\'s the moment for colletion !?')
if self.judge is not player:
raise WrongAction('You\'re not the judge, you fool!')
self.board.shuffle_played_cards()
# we prevent the others to play
self.state = self.WAITING_DESIGNATION
for p in self.players:
if p is not player:
p.register_notification({'op': 'cards_collected'})
return self.try_view_played_cards(player)
def try_designate_card(self, player, card_id):
if self.state is not self.WAITING_DESIGNATION:
raise WrongAction('Not now, moron !')
if self.judge is not player:
raise WrongAction('Who do you think you are !?')
if card_id is None and len(self.board.played_cards) > 0:
raise WrongAction('There are cards on the board, pick one !')
if card_id is not None or len(self.board.played_cards) > 0:
# if there are cards on the board
# TODO check exception
try:
card, winner = self.board.played_cards[card_id]
except IndexError:
return error('Invalid card')
winner.inc_score()
# put the cards back in the deck
self.board.recycle_played_cards()
# reset the state of the players
for p in self.players:
if p.has_played:
idx = p.receive_card(self.board.pick_white_card())
p.register_notification({
'op': 'received_card',
'content': {
'card': {
'id': p.cards[idx][0],
'desc': p.cards[idx][1],
},
},
})
p.has_played = False
self.judge = None
for p in self.players:
if p is not player:
p.register_notification({'op': 'judge_needed'})
self.state = self.WAITING_NEW_JUDGE
return success(None)
def try_view_player_cards(self, player):
return success([(idx, desc) for idx, (_, desc) in player.cards.items()])
def try_view_played_cards(self, player):
if self.state is not self.WAITING_DESIGNATION:
raise WrongAction('Not now, moron !')
return success([desc for (_, desc), _ in self.board.played_cards])
def try_view_black_card(self, player):
card = self.board.current_black_card
if card is not None:
return success(card[1])
raise WrongAction('The black card has not been revealed yet')
def disconnect(self, player):
player.client = None
if self.judge is player:
self.judge = None
for p in self.players:
p.register_notification({'op': 'judge_needed'})
for card, p in self.board.played_cards:
p.receive_card(card)
p.register_notification({
'op': 'received_card',
'content': {
'card': {
'id': card[0],
'desc': card[1],
},
},
})
p.has_played = False
self.board.played_cards = []
self.state = self.WAITING_NEW_JUDGE
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