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path: root/swiftstory/__main__.py
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#!/usr/bin/env python3

""" Entry point to play the game. """

import argparse
import asyncio
import contextlib
import json
import logging
import websockets

import swiftstory.game_manager
from swiftstory.exception import WrongAction, JoinError
from swiftstory.client import Client
from swiftstory.status import error


game_manager = swiftstory.game_manager.GameManager()


def message_received_handler(client, message):
    def join_game():
        try:
            game_name = json_msg['game_name']
        except KeyError:
            return error('field `game_name\' is required')
        else:
            lang = json_msg.get('lang')
            return client.join_game(game_name, lang)

    def designate_card():
        card_id = None
        try:
            card_id = int(json_msg['card_id'])
        except (KeyError, TypeError):
            pass
        finally:
            return client.designate_card(card_id)

    def play_white_card():
        try:
            card_id = int(json_msg['card_id'])
        except KeyError:
            return error('field `card_id\' is required')
        else:
            return client.play_white_card(card_id)

    opcodes_map = {
        "join_game": join_game,
        "view_player_cards": lambda: client.view_player_cards(),
        "view_black_card": lambda: client.view_black_card(),
        "view_played_cards": lambda: client.view_played_cards(),
        "pick_black_card": lambda: client.pick_black_card(),
        "collect_cards": lambda: client.collect_cards(),
        "designate_card": designate_card,
        "play_white_card": play_white_card,
        }

    try:
        json_msg = json.loads(message)
    except json.JSONDecodeError:
        return error('badly formatted json')

    try:
        return opcodes_map[json_msg["op"]]()
    except (KeyError, TypeError):
        return error('invalid command')
    except WrongAction as e:
        return error(str(e))
    except JoinError as e:
        logging.warning("player could not join game: %s", e.__repr__())
        return error(str(e))


async def connection_handler(websocket, path):
    client = Client(websocket, game_manager)

    with contextlib.suppress(websockets.exceptions.ConnectionClosed):
        async for message in client.socket:
            await client.socket.send(message_received_handler(client, message))

    client.disconnect()


def main():
    parser = argparse.ArgumentParser()
    parser.add_argument('--listen', type=str, default='0.0.0.0')
    parser.add_argument('--port', type=int, default=1236)
    args = vars(parser.parse_args())

    logging.basicConfig(level=logging.INFO)

    start_server = websockets.serve(connection_handler, args['listen'], args['port'])

    asyncio.get_event_loop().run_until_complete(start_server)
    asyncio.get_event_loop().run_forever()


if __name__ == '__main__':
    main()