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-rw-r--r--swiftstory/Client.py36
1 files changed, 20 insertions, 16 deletions
diff --git a/swiftstory/Client.py b/swiftstory/Client.py
index 33b8e4b..b13e68b 100644
--- a/swiftstory/Client.py
+++ b/swiftstory/Client.py
@@ -1,16 +1,17 @@
+import websockets
+
from swiftstory.Status import error
from swiftstory.Game import Game
class Client():
- def __init__(self, socket, handler, game_manager):
+ def __init__(self, socket, game_manager):
self.game = None
self.game_manager = game_manager
- self.handler = handler
self.socket = socket
self.player = None
- def join_game(self, game_name, lang):
+ async def join_game(self, game_name, lang):
if self.game is not None:
return error('You are already in a game')
@@ -23,32 +24,32 @@ class Client():
if game is None:
return error('Invalid language')
- return game.try_join(self)
+ return await game.try_join(self)
def set_game(self, game):
self.game = game
def set_player(self, player):
self.player = player
- def play_white_card(self, card_id):
+ async def play_white_card(self, card_id):
if self.game is None:
return error('You have to join a game first')
- return self.game.try_play_card(self.player, card_id)
+ return await self.game.try_play_card(self.player, card_id)
- def pick_black_card(self):
+ async def pick_black_card(self):
if self.game is None:
return error('You have to join a game first')
- return self.game.try_become_judge(self.player)
+ return await self.game.try_become_judge(self.player)
- def collect_cards(self):
+ async def collect_cards(self):
if self.game is None:
error('You have to join a game first')
- return self.game.try_collect_cards(self.player)
+ return await self.game.try_collect_cards(self.player)
- def designate_card(self, card_id):
+ async def designate_card(self, card_id):
if self.game is None:
return error('You have to join a game first')
- return self.game.try_designate_card(self.player, card_id)
+ return await self.game.try_designate_card(self.player, card_id)
def view_player_cards(self):
if self.game is None:
@@ -65,9 +66,12 @@ class Client():
return error('You have to join a game first')
return self.game.try_view_black_card(self.player)
- def send_notification(self, message):
- self.socket.send_message(self.handler, message)
+ async def send_notification(self, message):
+ try:
+ await self.socket.send(message)
+ except websockets.exceptions.ConnectionClosed:
+ print("Recipient has disconnected.")
- def disconnect(self):
+ async def disconnect(self):
if self.player is not None:
- self.game.disconnect(self.player)
+ await self.game.disconnect(self.player)