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from dataclasses import dataclass
import logging
import os
from typing import Dict, List
from swiftstory.exception import UnsupportedLanguage
from swiftstory.game import Game
from swiftstory.cards import Cards
class NoSuchGameError(Exception):
""" Exception to be raised when no game is found matching the criterias.
"""
def __init__(self, message: str = "", game_name: str = "", lang: str = "") -> None:
self.game_name = game_name
self.lang = lang
super().__init__(message)
@dataclass
class LangContainer:
""" Container for game ojects in a given language. """
black_cards: List[str]
white_cards: List[str]
games: Dict[str, Game]
class GameManager:
def __init__(self) -> None:
self.lang_containers: Dict[str, LangContainer] = {}
for language in self.list_languages():
self.lang_containers[language] = LangContainer(
black_cards=Cards.get_black_cards(language),
white_cards=Cards.get_white_cards(language),
games={}
)
def list_languages(self) -> List[str]:
""" List available languages based on FS. """
return next(os.walk("usr/share/swiftstory/lang"))[1]
def find_by_name(self, game_name: str, lang: str, create=True) -> Game:
""" Find and return the game that matches the name and language
specified. If the game does not exist but create is set to True, a new
game will be created. """
container = self.lang_containers.get(lang)
if container is None:
raise UnsupportedLanguage(lang)
games = container.games
black_cards = container.black_cards
white_cards = container.white_cards
game = games.get(game_name)
if game is None and not create:
raise NoSuchGameError(game_name=game_name, lang=lang)
if game is None:
logging.info("Starting new game: %s (lang: %s)", game_name, lang)
game = games[game_name] = Game(white_cards, black_cards)
return game
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