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authorOlivier Gayot <olivier.gayot@sigexec.com>2021-11-15 23:54:25 +0100
committerOlivier Gayot <olivier.gayot@sigexec.com>2021-11-15 23:54:25 +0100
commit0a2acea2516ff675c857c9220a5c2aa188102c14 (patch)
tree222cf127ad10bffa8aa989d3d528963d6f4091b9
parent61154ffeb9d3f064bad20f744d638ba2f851411c (diff)
Store the pygame screen instance in the Pause object
Signed-off-by: Olivier Gayot <olivier.gayot@sigexec.com>
-rw-r--r--cameltris/screens/pause.py1
1 files changed, 1 insertions, 0 deletions
diff --git a/cameltris/screens/pause.py b/cameltris/screens/pause.py
index 0963f45..4f9a515 100644
--- a/cameltris/screens/pause.py
+++ b/cameltris/screens/pause.py
@@ -21,6 +21,7 @@ class Pause(Screen):
""" Represents the pause screen """
def __init__(self, screen: pygame.surface.Surface):
self.event_handler: dict[int, Callable[[pygame.event.Event], None]] = {}
+ self.screen = screen
def exit_(_) -> NoReturn:
sys.exit()