diff options
author | Olivier Gayot <olivier.gayot@sigexec.com> | 2020-12-22 23:29:23 +0100 |
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committer | Olivier Gayot <olivier.gayot@sigexec.com> | 2020-12-22 23:33:47 +0100 |
commit | 392e231011805b710ffb7517e3d41d1446e23df5 (patch) | |
tree | 0e87b6ff2cbb2f457bcc13c79a08cd81acf0bc4d /cameltris.py | |
parent | 9fc44219df19a62b27e87eaa35e9687b677c6f65 (diff) |
Implement use of joystick
Signed-off-by: Olivier Gayot <olivier.gayot@sigexec.com>
Diffstat (limited to 'cameltris.py')
-rwxr-xr-x | cameltris.py | 43 |
1 files changed, 41 insertions, 2 deletions
diff --git a/cameltris.py b/cameltris.py index 5d1d9ba..58de00e 100755 --- a/cameltris.py +++ b/cameltris.py @@ -1,12 +1,22 @@ #!/usr/bin/env python3 import contextlib +import enum import random import sys import time import pygame +class PS3Controller(enum.Enum): + CROSS = 0 + CIRCLE = 1 + TRIANGLE = 2 + SQUARE = 3 + DOWN = 14 + LEFT = 15 + RIGHT = 16 + class WouldCollide(Exception): pass @@ -354,6 +364,11 @@ das = 0 pressing_down_countdown = None +joysticks = [pygame.joystick.Joystick(x) for x in range(pygame.joystick.get_count())] +for joystick in joysticks: + joystick.init() +joystick = joysticks[0] + while True: piece_drop_frames += 1 @@ -385,13 +400,37 @@ while True: if event.key in (pygame.K_DOWN, pygame.K_j): pressing_down_countdown = None + elif event.type == pygame.JOYBUTTONDOWN: + with contextlib.suppress(WouldCollide): + if event.button == PS3Controller.RIGHT.value: + move_piece_right() + das = 0 + if event.button == PS3Controller.LEFT.value: + move_piece_left() + das = 0 + if event.button == PS3Controller.CROSS.value: + rotate_piece_clockwise() + if event.button == PS3Controller.CIRCLE.value: + rotate_piece_counter_clockwise() + if event.button == PS3Controller.DOWN.value: + piece_drop_frames = 0 + pressing_down_countdown = 3 + try: + move_piece_down() + except WouldCollide: + stick_piece() + elif event.type == pygame.JOYBUTTONUP: + if event.button == PS3Controller.DOWN.value: + pressing_down_countdown = None + das += 1 if das == 16: pressed_keys = pygame.key.get_pressed() + pressed_buttons = [joystick.get_button(x) for x in range(joystick.get_numbuttons())] with contextlib.suppress(WouldCollide): - if pressed_keys[pygame.K_RIGHT] or pressed_keys[pygame.K_l]: + if pressed_keys[pygame.K_RIGHT] or pressed_keys[pygame.K_l] or pressed_buttons[PS3Controller.RIGHT.value]: move_piece_right() - if pressed_keys[pygame.K_LEFT] or pressed_keys[pygame.K_h]: + if pressed_keys[pygame.K_LEFT] or pressed_keys[pygame.K_h] or pressed_buttons[PS3Controller.LEFT.value]: move_piece_left() das = 10 |