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authorOlivier Gayot <olivier.gayot@sigexec.com>2021-11-12 13:32:37 +0100
committerOlivier Gayot <olivier.gayot@sigexec.com>2021-11-12 13:32:37 +0100
commitadf005bd29a395b653df1d990aa72694360a11dc (patch)
treed3cf034b95fc38c0e2d0217581d5e5f7f3689b43 /cameltris.py
parent5bbc2d3008910bb9c1f9eb07d7dde5bda8aa52f4 (diff)
Rename the package cameltris and provide __main__.py
Signed-off-by: Olivier Gayot <olivier.gayot@sigexec.com>
Diffstat (limited to 'cameltris.py')
-rwxr-xr-xcameltris.py57
1 files changed, 0 insertions, 57 deletions
diff --git a/cameltris.py b/cameltris.py
deleted file mode 100755
index 50ebb01..0000000
--- a/cameltris.py
+++ /dev/null
@@ -1,57 +0,0 @@
-#!/usr/bin/env python3
-
-import argparse
-
-import pygame
-
-from pycameltris.controller import Controller, KeyboardController, JoystickController
-from pycameltris.screens.Screen import Screen
-from pycameltris.screens.InGame import InGame as InGameScreen, Player
-from pycameltris.screens.Pause import Pause as PauseScreen
-from pycameltris.misc import Pause, UnPause
-
-
-PARSER = argparse.ArgumentParser()
-
-PARSER.add_argument("--starting-level", type=int, choices=list(range(1, 30)), default=1)
-PARSER.add_argument("--joystick", type=int, dest="joystick_id", metavar="Joystick ID")
-
-ARGS = vars(PARSER.parse_args())
-
-print(ARGS)
-
-pygame.init()
-
-screen = pygame.display.set_mode((801, 1000))
-
-controller: Controller
-if ARGS["joystick_id"] is not None:
- joystick = pygame.joystick.Joystick(ARGS["joystick_id"])
- joystick.init()
- controller = JoystickController(joystick)
-else:
- controller = KeyboardController(pygame.key)
-
-# Just one player
-players = [Player(controller, ARGS["starting_level"])]
-
-for player in players:
- player.refresh_piece_preview_canvas()
-
-clock = pygame.time.Clock()
-
-current_screen: Screen
-current_screen = ingame_screen = InGameScreen(players, screen)
-
-while True:
- try:
- current_screen.oneframe()
- except Pause:
- current_screen = PauseScreen(screen)
- except UnPause:
- current_screen = ingame_screen
-
- current_screen.refresh()
- pygame.display.update()
-
- clock.tick(60)