diff options
author | Olivier Gayot <olivier.gayot@sigexec.com> | 2021-11-15 23:49:09 +0100 |
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committer | Olivier Gayot <olivier.gayot@sigexec.com> | 2021-11-15 23:49:09 +0100 |
commit | a950cd638a1bec64d17531d4fbf8293bb7610925 (patch) | |
tree | 60e3712de529c358d355ee3caaa84a7b6458ef6a /cameltris/screens | |
parent | e2d48674b108e02c4e0f59306dae5afd70b6186d (diff) |
Avoid redefining function exit
Signed-off-by: Olivier Gayot <olivier.gayot@sigexec.com>
Diffstat (limited to 'cameltris/screens')
-rw-r--r-- | cameltris/screens/in_game.py | 4 | ||||
-rw-r--r-- | cameltris/screens/pause.py | 4 |
2 files changed, 4 insertions, 4 deletions
diff --git a/cameltris/screens/in_game.py b/cameltris/screens/in_game.py index 840c0b9..469bdfd 100644 --- a/cameltris/screens/in_game.py +++ b/cameltris/screens/in_game.py @@ -36,10 +36,10 @@ class InGame(Screen): self.screen: pygame.surface.Surface = screen self.event_handler: dict[int, Callable[[pygame.event.Event], None]] = {} - def exit(_) -> NoReturn: + def exit_(_) -> NoReturn: sys.exit() - self.event_handler[pygame.QUIT] = exit + self.event_handler[pygame.QUIT] = exit_ self.event_handler[pygame.KEYDOWN] = partial(handle_input_pressed, KeyboardController, self.players) self.event_handler[pygame.KEYUP] = partial(handle_input_released, KeyboardController, self.players) self.event_handler[pygame.JOYBUTTONDOWN] = partial(handle_input_pressed, JoystickController, self.players) diff --git a/cameltris/screens/pause.py b/cameltris/screens/pause.py index 72ff51a..c8e6c69 100644 --- a/cameltris/screens/pause.py +++ b/cameltris/screens/pause.py @@ -18,10 +18,10 @@ class Pause(Screen): def __init__(self, screen: pygame.surface.Surface): self.event_handler: dict[int, Callable[[pygame.event.Event], None]] = {} - def exit(_) -> NoReturn: + def exit_(_) -> NoReturn: sys.exit() - self.event_handler[pygame.QUIT] = exit + self.event_handler[pygame.QUIT] = exit_ self.event_handler[pygame.JOYBUTTONDOWN] = lambda evt: handle_input_pressed(JoystickController(evt.joy), evt) self.event_handler[pygame.KEYDOWN] = lambda evt: handle_input_pressed(KeyboardController(pygame.key), evt) |