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authorOlivier Gayot <olivier.gayot@sigexec.com>2021-11-08 17:53:17 +0100
committerOlivier Gayot <olivier.gayot@sigexec.com>2021-11-08 22:05:55 +0100
commit1fe19d3e589bbc5d40b74d007d6b1984cfc34925 (patch)
tree11e63c628f5b8adc4f5711f02e98d555c572fe48 /pycameltris/screens/InGame.py
parentc51fd84bc896c74f291b4c5f2c73b5e5852de3e5 (diff)
Make controller classes and screen classes inherit from abstract classes
Signed-off-by: Olivier Gayot <olivier.gayot@sigexec.com>
Diffstat (limited to 'pycameltris/screens/InGame.py')
-rw-r--r--pycameltris/screens/InGame.py3
1 files changed, 2 insertions, 1 deletions
diff --git a/pycameltris/screens/InGame.py b/pycameltris/screens/InGame.py
index f865c77..aa3e53b 100644
--- a/pycameltris/screens/InGame.py
+++ b/pycameltris/screens/InGame.py
@@ -5,6 +5,7 @@ import sys
import pygame
+from .Screen import Screen
from ..piece import *
from ..controller import Input, KeyboardController, JoystickController
from ..misc import Pause
@@ -247,7 +248,7 @@ def handle_input_released(instance, players, event):
frames_per_gridcell = [48, 43, 38, 33, 28, 23, 18, 13, 8, 6, 5, 5, 5, 4, 4, 4, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1]
-class InGame:
+class InGame(Screen):
def __init__(self, players, screen):
self.players = players
self.screen = screen