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-rw-r--r--cameltris/controller.py105
1 files changed, 105 insertions, 0 deletions
diff --git a/cameltris/controller.py b/cameltris/controller.py
new file mode 100644
index 0000000..86f5bcb
--- /dev/null
+++ b/cameltris/controller.py
@@ -0,0 +1,105 @@
+import abc
+import enum
+
+import pygame
+
+
+class Input(enum.Enum):
+ ROTATE_CLOCKWISE = 0
+ ROTATE_COUNTER_CLOCKWISE = 1
+ MOVE_LEFT = 2
+ MOVE_RIGHT = 3
+ MOVE_DOWN = 4
+ PAUSE = 5
+ QUIT = 6
+
+
+class Controller(abc.ABC):
+ @abc.abstractmethod
+ def is_pressed(self, input_: Input):
+ pass
+
+ @abc.abstractmethod
+ def get_input_down(self, event):
+ pass
+
+ @abc.abstractmethod
+ def get_input_up(self, event):
+ pass
+
+
+class JoystickController(Controller):
+
+ class PS3Controller(enum.Enum):
+ CROSS = 0
+ CIRCLE = 1
+ TRIANGLE = 2
+ SQUARE = 3
+ START = 9
+ DOWN = 14
+ LEFT = 15
+ RIGHT = 16
+
+ def __init__(self, joystick):
+ self.joystick = joystick
+ self.mapping = {
+ Input.ROTATE_CLOCKWISE: JoystickController.PS3Controller.CROSS,
+ Input.ROTATE_COUNTER_CLOCKWISE: JoystickController.PS3Controller.CIRCLE,
+ Input.MOVE_LEFT: JoystickController.PS3Controller.LEFT,
+ Input.MOVE_RIGHT: JoystickController.PS3Controller.RIGHT,
+ Input.MOVE_DOWN: JoystickController.PS3Controller.DOWN,
+ Input.PAUSE: JoystickController.PS3Controller.START,
+ }
+ self.downevent = pygame.JOYBUTTONDOWN
+ self.upevent = pygame.JOYBUTTONUP
+
+ def is_pressed(self, input_: Input):
+ return self.joystick.get_button(self.mapping[input_].value)
+
+
+ def get_input_down(self, event):
+ for key, value in self.mapping.items():
+ if value.value == event.button:
+ return key
+
+ return None
+
+ def get_input_up(self, event):
+ for key, value in self.mapping.items():
+ if value.value == event.button:
+ return key
+
+ return None
+
+
+class KeyboardController(Controller):
+ def __init__(self, keyboard):
+ self.keyboard = keyboard
+ self.mapping = {
+ Input.ROTATE_CLOCKWISE: pygame.K_f,
+ Input.ROTATE_COUNTER_CLOCKWISE: pygame.K_d,
+ Input.MOVE_LEFT: pygame.K_h,
+ Input.MOVE_RIGHT: pygame.K_l,
+ Input.MOVE_DOWN: pygame.K_j,
+ Input.QUIT: pygame.K_q,
+ Input.PAUSE: pygame.K_RETURN,
+ }
+ self.downevent = pygame.KEYDOWN
+ self.upevent = pygame.KEYUP
+
+ def is_pressed(self, input_: Input):
+ return self.keyboard.get_pressed()[self.mapping[input_]]
+
+ def get_input_down(self, event):
+ for key, value in self.mapping.items():
+ if value == event.key:
+ return key
+
+ return None
+
+ def get_input_up(self, event):
+ for key, value in self.mapping.items():
+ if value == event.key:
+ return key
+
+ return None