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-rw-r--r--pycameltris/controller.py105
1 files changed, 0 insertions, 105 deletions
diff --git a/pycameltris/controller.py b/pycameltris/controller.py
deleted file mode 100644
index 86f5bcb..0000000
--- a/pycameltris/controller.py
+++ /dev/null
@@ -1,105 +0,0 @@
-import abc
-import enum
-
-import pygame
-
-
-class Input(enum.Enum):
- ROTATE_CLOCKWISE = 0
- ROTATE_COUNTER_CLOCKWISE = 1
- MOVE_LEFT = 2
- MOVE_RIGHT = 3
- MOVE_DOWN = 4
- PAUSE = 5
- QUIT = 6
-
-
-class Controller(abc.ABC):
- @abc.abstractmethod
- def is_pressed(self, input_: Input):
- pass
-
- @abc.abstractmethod
- def get_input_down(self, event):
- pass
-
- @abc.abstractmethod
- def get_input_up(self, event):
- pass
-
-
-class JoystickController(Controller):
-
- class PS3Controller(enum.Enum):
- CROSS = 0
- CIRCLE = 1
- TRIANGLE = 2
- SQUARE = 3
- START = 9
- DOWN = 14
- LEFT = 15
- RIGHT = 16
-
- def __init__(self, joystick):
- self.joystick = joystick
- self.mapping = {
- Input.ROTATE_CLOCKWISE: JoystickController.PS3Controller.CROSS,
- Input.ROTATE_COUNTER_CLOCKWISE: JoystickController.PS3Controller.CIRCLE,
- Input.MOVE_LEFT: JoystickController.PS3Controller.LEFT,
- Input.MOVE_RIGHT: JoystickController.PS3Controller.RIGHT,
- Input.MOVE_DOWN: JoystickController.PS3Controller.DOWN,
- Input.PAUSE: JoystickController.PS3Controller.START,
- }
- self.downevent = pygame.JOYBUTTONDOWN
- self.upevent = pygame.JOYBUTTONUP
-
- def is_pressed(self, input_: Input):
- return self.joystick.get_button(self.mapping[input_].value)
-
-
- def get_input_down(self, event):
- for key, value in self.mapping.items():
- if value.value == event.button:
- return key
-
- return None
-
- def get_input_up(self, event):
- for key, value in self.mapping.items():
- if value.value == event.button:
- return key
-
- return None
-
-
-class KeyboardController(Controller):
- def __init__(self, keyboard):
- self.keyboard = keyboard
- self.mapping = {
- Input.ROTATE_CLOCKWISE: pygame.K_f,
- Input.ROTATE_COUNTER_CLOCKWISE: pygame.K_d,
- Input.MOVE_LEFT: pygame.K_h,
- Input.MOVE_RIGHT: pygame.K_l,
- Input.MOVE_DOWN: pygame.K_j,
- Input.QUIT: pygame.K_q,
- Input.PAUSE: pygame.K_RETURN,
- }
- self.downevent = pygame.KEYDOWN
- self.upevent = pygame.KEYUP
-
- def is_pressed(self, input_: Input):
- return self.keyboard.get_pressed()[self.mapping[input_]]
-
- def get_input_down(self, event):
- for key, value in self.mapping.items():
- if value == event.key:
- return key
-
- return None
-
- def get_input_up(self, event):
- for key, value in self.mapping.items():
- if value == event.key:
- return key
-
- return None