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-rw-r--r--pycameltris/screens/InGame.py6
-rw-r--r--pycameltris/screens/Pause.py6
2 files changed, 10 insertions, 2 deletions
diff --git a/pycameltris/screens/InGame.py b/pycameltris/screens/InGame.py
index aa3e53b..7363f5a 100644
--- a/pycameltris/screens/InGame.py
+++ b/pycameltris/screens/InGame.py
@@ -2,6 +2,7 @@ import contextlib
from functools import partial
import random
import sys
+from typing import NoReturn
import pygame
@@ -254,7 +255,10 @@ class InGame(Screen):
self.screen = screen
self.event_handler = dict()
- self.event_handler[pygame.QUIT] = lambda _: sys.exit()
+ def exit(_) -> NoReturn:
+ sys.exit()
+
+ self.event_handler[pygame.QUIT] = exit
self.event_handler[pygame.KEYDOWN] = partial(handle_input_pressed, KeyboardController, self.players)
self.event_handler[pygame.KEYUP] = partial(handle_input_released, KeyboardController, self.players)
self.event_handler[pygame.JOYBUTTONDOWN] = partial(handle_input_pressed, JoystickController, self.players)
diff --git a/pycameltris/screens/Pause.py b/pycameltris/screens/Pause.py
index baca5ca..1502be7 100644
--- a/pycameltris/screens/Pause.py
+++ b/pycameltris/screens/Pause.py
@@ -1,5 +1,6 @@
import contextlib
import sys
+from typing import NoReturn
import pygame
@@ -17,7 +18,10 @@ class Pause(Screen):
def __init__(self, screen):
self.event_handler = dict()
- self.event_handler[pygame.QUIT] = lambda _: sys.exit()
+ def exit(_) -> NoReturn:
+ sys.exit()
+
+ self.event_handler[pygame.QUIT] = exit
self.event_handler[pygame.JOYBUTTONDOWN] = lambda evt: handle_input_pressed(JoystickController(evt.joy), evt)
self.event_handler[pygame.KEYDOWN] = lambda evt: handle_input_pressed(KeyboardController(pygame.key), evt)