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""" Module that defines all types of pieces """
import pygame
square_template = pygame.Surface((48, 48))
black = (0, 0, 0)
white = (0xff, 0xff, 0xff)
brown = (163, 75, 31)
blue = (30, 34, 164)
green = (30, 164, 59)
red = (164, 30, 30)
purple = (126, 30, 164)
yellow = (164, 164, 30)
cyan = (30, 164, 150)
class Piece:
""" A piece class that provides default methods for performing rotations """
def __init__(self):
""" Initialize a piece """
self.square = square_template.copy()
def rotate_clockwise(self):
""" Rotate the piece clockwise """
self.elements = list(zip(*self.elements[::-1]))
def rotate_counter_clockwise(self):
""" Rotate the piece counter-clockwise """
self.rotate_clockwise()
self.rotate_clockwise()
self.rotate_clockwise()
class ZPiece(Piece):
def __init__(self):
super().__init__()
self.square.fill(blue)
self.elements = (self.square, self.square, None), (None, self.square, self.square), (None, None, None)
self.vertical = False
def rotate_clockwise(self):
self.rotate()
def rotate_counter_clockwise(self):
self.rotate()
def rotate(self):
if self.vertical:
self.elements = (self.square, self.square, None), (None, self.square, self.square), (None, None, None)
else:
self.elements = (None, None, self.square), (None, self.square, self.square), (None, self.square, None)
self.vertical = not self.vertical
class SPiece(Piece):
def __init__(self):
super().__init__()
self.square.fill(green)
self.elements = (None, None, None), (None, self.square, self.square), (self.square, self.square, None)
self.vertical = False
def rotate_clockwise(self):
self.rotate()
def rotate_counter_clockwise(self):
self.rotate()
def rotate(self):
if self.vertical:
self.elements = (None, self.square, self.square), (self.square, self.square, None), (None, None, None)
else:
self.elements = (None, self.square, None), (None, self.square, self.square), (None, None, self.square)
self.vertical = not self.vertical
class SquarePiece(Piece):
def __init__(self):
super().__init__()
self.square.fill(brown)
self.elements = ((self.square, self.square), (self.square, self.square))
class IPiece(Piece):
def __init__(self):
super().__init__()
self.square.fill(red)
self.elements = (None, None, None, None), (None, None, None, None), (self.square, self.square, self.square, self.square), (None, None, None, None)
self.vertical = False
def rotate_clockwise(self):
self.rotate()
def rotate_counter_clockwise(self):
self.rotate()
def rotate(self):
if self.vertical:
self.elements = (None, None, None, None), (None, None, None, None), (self.square, self.square, self.square, self.square), (None, None, None, None)
else:
self.elements = (None, None, self.square, None), (None, None, self.square, None), (None, None, self.square, None), (None, None, self.square, None)
self.vertical = not self.vertical
class LPiece(Piece):
def __init__(self):
super().__init__()
self.square.fill(cyan)
self.elements = (None, None, None), (self.square, self.square, self.square), (None, None, self.square)
class JPiece(Piece):
def __init__(self):
super().__init__()
self.square.fill(purple)
self.elements = (None, None, None), (self.square, self.square, self.square), (self.square, None, None)
class TPiece(Piece):
def __init__(self):
super().__init__()
self.square.fill(yellow)
self.elements = (None, None, None), (self.square, self.square, self.square), (None, self.square, None)
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