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""" Module that defines all types of pieces """
from typing import Optional, Iterable
import pygame
from .color import Color
from .coordinates import Coordinates
square_template = pygame.Surface((48, 48))
class Piece:
""" A piece class that provides default methods for performing rotations """
def __init__(self):
""" Initialize a piece """
self.coord: Optional[Coordinates] = None
self.square = square_template.copy()
def rotate_clockwise(self):
""" Rotate the piece clockwise """
self.elements = list(zip(*self.elements[::-1]))
def rotate_counter_clockwise(self):
""" Rotate the piece counter-clockwise """
self.rotate_clockwise()
self.rotate_clockwise()
self.rotate_clockwise()
def set_elements_from_description(self, desc: Iterable[Iterable]):
""" Set each element according to the description given as an iterable of iterable.
Each value from description that evaluates to True produces a square.
Each value from description that evaluates to False produces a None value.
"""
self.elements = list(map(lambda row: list(map(lambda x: self.square if x else None, row)), desc))
class ZPiece(Piece):
def __init__(self):
super().__init__()
self.square.fill(Color.BLUE.value)
self.set_elements_from_description([
(1, 1, 0),
(0, 1, 1),
(0, 0, 0),
])
self.vertical = False
def rotate_clockwise(self):
self.rotate()
def rotate_counter_clockwise(self):
self.rotate()
def rotate(self):
if self.vertical:
self.set_elements_from_description([
(1, 1, 0),
(0, 1, 1),
(0, 0, 0),
])
else:
self.set_elements_from_description([
(0, 0, 1),
(0, 1, 1),
(0, 1, 0),
])
self.vertical = not self.vertical
class SPiece(Piece):
def __init__(self):
super().__init__()
self.square.fill(Color.GREEN.value)
self.set_elements_from_description([
(0, 0, 0),
(0, 1, 1),
(1, 1, 0),
])
self.vertical = False
def rotate_clockwise(self):
self.rotate()
def rotate_counter_clockwise(self):
self.rotate()
def rotate(self):
if self.vertical:
self.set_elements_from_description([
(0, 1, 1),
(1, 1, 0),
(0, 0, 0),
])
else:
self.set_elements_from_description([
(0, 1, 0),
(0, 1, 1),
(0, 0, 1),
])
self.vertical = not self.vertical
class SquarePiece(Piece):
def __init__(self):
super().__init__()
self.square.fill(Color.BROWN.value)
self.set_elements_from_description([
(1, 1),
(1, 1),
])
class IPiece(Piece):
def __init__(self):
super().__init__()
self.square.fill(Color.RED.value)
self.set_elements_from_description([
(0, 0, 0, 0),
(0, 0, 0, 0),
(1, 1, 1, 1),
(0, 0, 0, 0),
])
self.vertical = False
def rotate_clockwise(self):
self.rotate()
def rotate_counter_clockwise(self):
self.rotate()
def rotate(self):
if self.vertical:
self.set_elements_from_description([
(0, 0, 0, 0),
(0, 0, 0, 0),
(1, 1, 1, 1),
(0, 0, 0, 0),
])
else:
self.set_elements_from_description([
(0, 0, 1, 0),
(0, 0, 1, 0),
(0, 0, 1, 0),
(0, 0, 1, 0),
])
self.vertical = not self.vertical
class LPiece(Piece):
def __init__(self):
super().__init__()
self.square.fill(Color.CYAN.value)
self.set_elements_from_description([
(0, 0, 0),
(1, 1, 1),
(0, 0, 1),
])
class JPiece(Piece):
def __init__(self):
super().__init__()
self.square.fill(Color.PURPLE.value)
self.set_elements_from_description([
(0, 0, 0),
(1, 1, 1),
(1, 0, 0),
])
class TPiece(Piece):
def __init__(self):
super().__init__()
self.square.fill(Color.YELLOW.value)
self.set_elements_from_description([
(0, 0, 0),
(1, 1, 1),
(0, 1, 0),
])
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