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import pygame


square_template = pygame.Surface((48, 48))

black = (0, 0, 0)
white = (0xff, 0xff, 0xff)
brown = (163, 75, 31)
blue = (30, 34, 164)
green = (30, 164, 59)
red = (164, 30, 30)
purple = (126, 30, 164)
yellow = (164, 164, 30)
cyan = (30, 164, 150)


class Piece():
    def __init__(self):
        self.square = square_template.copy()

    def rotate_clockwise(self):
        self.elements = list(zip(*self.elements[::-1]))

    def rotate_counter_clockwise(self):
        self.rotate_clockwise()
        self.rotate_clockwise()
        self.rotate_clockwise()


class ZPiece(Piece):
    def __init__(self):
        super().__init__()

        self.square.fill(blue)
        self.elements = (self.square, self.square, None), (None, self.square, self.square), (None, None, None)
        self.vertical = False

    def rotate_clockwise(self):
        self.rotate()

    def rotate_counter_clockwise(self):
        self.rotate()

    def rotate(self):
        if self.vertical:
            self.elements = (self.square, self.square, None), (None, self.square, self.square), (None, None, None)
        else:
            self.elements = (None, None, self.square), (None, self.square, self.square), (None, self.square, None)

        self.vertical = not self.vertical


class SPiece(Piece):
    def __init__(self):
        super().__init__()

        self.square.fill(green)
        self.elements = (None, None, None), (None, self.square, self.square), (self.square, self.square, None)
        self.vertical = False

    def rotate_clockwise(self):
        self.rotate()

    def rotate_counter_clockwise(self):
        self.rotate()

    def rotate(self):
        if self.vertical:
            self.elements = (None, self.square, self.square), (self.square, self.square, None), (None, None, None)
        else:
            self.elements = (None, self.square, None), (None, self.square, self.square), (None, None, self.square)

        self.vertical = not self.vertical


class SquarePiece(Piece):
    def __init__(self):
        super().__init__()

        self.square.fill(brown)
        self.elements = ((self.square, self.square), (self.square, self.square))


class IPiece(Piece):
    def __init__(self):
        super().__init__()

        self.square.fill(red)
        self.elements = (None, None, None, None), (None, None, None, None), (self.square, self.square, self.square, self.square), (None, None, None, None)
        self.vertical = False

    def rotate_clockwise(self):
        self.rotate()

    def rotate_counter_clockwise(self):
        self.rotate()

    def rotate(self):
        if self.vertical:
            self.elements = (None, None, None, None), (None, None, None, None), (self.square, self.square, self.square, self.square), (None, None, None, None)
        else:
            self.elements = (None, None, self.square, None), (None, None, self.square, None), (None, None, self.square, None), (None, None, self.square, None)

        self.vertical = not self.vertical


class LPiece(Piece):
    def __init__(self):
        super().__init__()

        self.square.fill(cyan)
        self.elements = (None, None, None), (self.square, self.square, self.square), (None, None, self.square)


class JPiece(Piece):
    def __init__(self):
        super().__init__()

        self.square.fill(purple)
        self.elements = (None, None, None), (self.square, self.square, self.square), (self.square, None, None)


class TPiece(Piece):
    def __init__(self):
        super().__init__()

        self.square.fill(yellow)
        self.elements = (None, None, None), (self.square, self.square, self.square), (None, self.square, None)