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#include "number.h"
/* Operations {{{ */
number
number::operator+(const number &n) const
{
/* We make sure our object is greater than or equal to n. */
if (*this < n) {
return n.operator+(*this);
}
number result;
auto it = _operands.cbegin();
auto it_n = n._operands.cbegin();
bool carry = false;
while (it != _operands.cend()) {
const auto n1 = *it;
const auto n2 = *it_n;
result._operands.push_back(n1 + n2 + (carry ? 1 : 0));
if (carry && (n1 == UINT64_MAX)) {
carry = true;
} else {
carry = ((UINT64_MAX - n1 - (carry ? 1 : 0)) < n2);
}
++it;
++it_n;
}
if (carry) {
result._operands.push_back(1);
}
return result;
}
/* }}} */
/* Comparison operators {{{ */
bool
number::operator<(const number &n) const
{
const auto size = this->_operands.size();
if (size < n._operands.size()) {
return true;
}
if (size > n._operands.size()) {
return false;
}
/* Because first item is the least significant. */
auto l1(this->_operands);
auto l2(n._operands);
l1.reverse();
l2.reverse();
return l1 < l2;
}
bool
number::operator>(const number &n) const
{
return n.operator<(*this);
}
bool
number::operator<=(const number &n) const
{
return operator<(n) || operator==(n);
}
bool
number::operator>=(const number &n) const
{
return operator>(n) || operator==(n);
}
bool
number::operator==(const number &n) const
{
return _operands == n._operands;
}
bool
number::operator!=(const number &n) const
{
return _operands != n._operands;
}
/* }}} */
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